Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Cevern0048

by Sophie Houlden - Competition Entry

I cant test the osx build so if its duff let me know plz ^_^

instructions are in the game, thanks for checking/voting :)

Downloads and Links


Ratings

#4Community4.31
#5Overall3.87
#6Graphics4.44
#16Fun3.66
#19Theme3.79
#48Innovation3.24
#70Audio2.45
#70Coolness19%
#76Humor2.29

Comments

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Comments (archive)

ChevyRay says ...

Definitely a community 5 with that video you posted (also because I love the song you chose to play with it). Pretty good sandbox fun :) Heheh it was neat jumping so high sometimes you could hit the ceiling.

Wiering says ...

Great work!

Radix says ...

The best thing about this was how your updates gave me an excuse to take mini-breaks all through the compo.

doohan says ...

Lovely graphics, and plenty of good fun

Kimau says ...

Really awesome graphics also super impressed with your animations esp considering the time limit.

Almost says ...

Great looking game, gorgeous graphics.

bburbank says ...

fantastic!

Doches says ...

Christ.

noonat says ...

Wonderful animations. Really solid game. Very impressive.

afterthought says ...

This is so cool. The animations are great.

I discovered a cool bug for getting lots of points though. If you totally plow into the wall (I only tried it with the left wall), and you keep running into it for a few seconds, you can get into a state where there's no collision anymore and you can just rack up like an 80x multiplier doing infinite kickflips.

That's not as fun as actually playing though :)

Chris Zamanillo says ...

Nice animation, skating in a cave who knew.

jazmeister says ...

Pretty cool! It was fun seeing all your prototypes.

fydo says ...

Wow, awesome work here. Puts me to shame. ;)

ExciteMike says ...

Super impressed.

dock says ...

Fantastic work! :) Lots of polish for a 48 hour game, you really brought things together quickly and it shows.

mjau says ...

That combo system is brutal. One little screw-up, and you lose all your accumulated points =(

It's still fun though =)

Problem Machine says ...

I think the lack of music really hurts this, it's a lot harder to get into it when it's either silent or constantly emitting a harsh buzz at you. It took me a little while to get the trick 'cooldown period' and understand why I wasn't getting points for any of the things I was doing; a little more explanation on that might have been helpful. Also, I ended up having to shut it down from the taskbar because I couldn't find an actual way to exit the game.
The animations were great, though it's weird that one goes into slo-mo and the other doesn't.

bluescrn says ...

Impressive! - first time I've seen a 3D animated human character in an LD48, I think? Good control system, very nice presentation on the score/combo system, good use of lighting

erik says ...

Really impressive achievement.

Zipping through the cave was fun, but I found it hard to get into a flow doing tricks.

bugra says ...

I hate flash games

Comtemno says ...

Impressive work!

philomory says ...

Quite a polished game, although I'm not a huge fan of the genre. Still, very good showing. Didn't like the sounds too much, but you let me turn it off, so thanks for that. Graphics were sweet.

Endurion says ...

Impressive! Damn impressive!

An awesome engine, but.. but.. then you made a mediocre combo lookup game into it :(
Kudos for all the work and polish, it rocks. But not my type of game.

gimblll says ...

Great work technically and artistically! Gameplaywise it gets too monotonous pretty soon.

badlydrawnrod says ...

It was great to see how this game progressed throughout the compo. The final result is polished and slick. Like it.

HybridMind says ...

Great to see and finally play your finished compo version of this. I know I played the build versions a lot during the actually compo and it is nice to see where you took it!

I played a couple times in timed mode and then had a blast playing in 'free ride' mode racking up the combos.

Just a great look and a lot of polish went into this so big props for that. It is also really easy to control and just fun to play around with. The cavern is varied and the colors are nice. I like the 'up' tricks complexity and that you need to make sure you are using it on a high jump. Excellent work! Also, your entry (and a few others using Unity) are starting to make me curious about Unity as you 3d Unity peeps are finally getting some gameplay into what are typically good looking but non-fun entries. So, congrats on continuing to drive the LD arms race... ;)

ondrew says ...

Amazing graphics, but the gameplay gets boring rather quickly.

Morre says ...

Excellent game! Graphics-wise, it's truly outstanding. I must admit that the surfing sounds are a bit annoying to me. In any case, the game is good fun to play for a bit, and I like the concept.

Well done! :)

localcoder says ...

Wow! It's an achievement. It was great watching your progress over the weekend and seeing the final product.

Green Point says ...

I think you are really close to make a hit! The games you are developing are becoming more and more cool.

SpaceManiac says ...

I loved the stunts! Cool.

Jach says ...

Awesome.


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