Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Cave Miner

by Wiering - Competition Entry

Here is my entry, not finished, but partly playable. Use the arrow keys to walk/climb, Space to jump. Enjoy!

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Comments (archive)

nilsf says ...

I collected all the gold I could find but nothing happened. Is there a way to win?
The ladders were tricky to grab on to when jumping.
Cute graphics.

doohan says ...

I couldn't really play this on my machine. The frame rate was too low.

smx says ...

It's a pity this is nothing more than a tech-demo - controls feel solid though.

Epitaph64 says ...

I wish I could have played it more, but it ran poorly for me on my cruddy laptop (2.0ghz core duo but with x3100 integrated graphics.) From what I played, though, it seemed to be a great Wiering platformer!

CodeJustin says ...

The controls are solid and the framerate is a gameplay killer :( but overall a decent demo.

dock says ...

Nice graphics! I found the ladders pretty hard to jump on though. The frame rate was also pretty poor on my laptop.

Green Point says ...

nice graphics! nice journal.

afterthought says ...

Platforming gameplay is solid, and nice art. I had keys get stuck a couple times (had to press the direction again to unstick), and also the aforementioned slowness was noticeable.

noonat says ...

Ditto the other comments. Great art, great controls, but lack of win conditions or sound hurts the score. :( It would be nice if you could hold down the up button while jumping to grab onto a ladder, instead of having to tap it when you're over the ladder.

Endurion says ...

Awww, it's looking nice.

A shame really that you couldn't get the win/lose part in. Also, grabbing ladders in midair is hard.

badlydrawnrod says ...

Frame rate was low, so I'm commenting on the post compo version. Your main character is great, with retro sprite animation of the sort that I can only dream of doing.

fydo says ...

Frame rate was very low, I hope you can get it fixed up in a post-compo version. The graphics are pretty good too, though your miner looks quite a bit like Mario ;)

NiallM says ...

Really nice graphics, and you've got the beginnings of a great platformer, but the lack of any objective kind of spoils it for me. I'd love to see it fleshed out into a full game.

Henry McLaughlin says ...

Fairly well-made.

It's a shame the speed fix is post-compo, it would've really helped make it more fun. :-(

I /love/ the graphicsm though. very well-done. :-D

philomory says ...

Pretty neat game, I'll try the fixed version at some point, because it seems it would be more fun at a normal speed. Other than that, pretty nice. Could have used some audio, too.

Sparky says ...

The environments look pretty nice. I get a very low framerate- is that deliberate, or is it slowdown?

Entar says ...

Good graphics, needs more to it though, some additional mechanic like physics puzzles or enemies.

ondrew says ...

Very nice graphics, but not much gameplay.

Problem Machine says ...

While this game has nice art and playing a coprophile mole-man has an intrinsic amusement factor, the lack of actual goals is kind of a drag.

erik says ...

Something about the graphics is really familiar. I think it's the palette. Maybe it reminds me of amiga era games? I'm not sure. But it's cool!

mklee says ...

Nice graphics for your entry! The basics of the platforming are good, but it does seem a little too simple as is.

HybridMind says ...

Well.. collected all the gold but didn't notice anything happen. Controls seem almost perfect except for interacting with the ladders. Those seem really touchy and only worked for me if I was very careful about only holding up-arrow if trying to jump onto one to climb up.

I like the old school amiga style pixel graphics and palette choices. Just wish there was a bit more game in here as it is a pretty solid platformer.

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