Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Lava Caverns of Doom

by bluescrn - Competition Entry

Win32 only, required DX9 and a Shader 2.0 card

See LavaCavernsOfDoom.txt in the .zip for more info

Downloads and Links




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Comments (archive)

Wiering says ...

Amazing work!

fydo says ...

Wow, this looks awesome, sounds awesome and plays awesome. Great work!

bburbank says ...

excellent game!

Tange says ...

I first had to find a copy of d3dx9_41.dll, and on level 3 I feel through the floor and got stuck inside. I couldnt exit or die, had to quit. The game amazing although the gameplay is a little tedious. I would recommend adding some puzzle elements to get players thinking. Love the eyes.

SpaceManiac says ...

Beat it at long last! 12 fails total.

Entar says ...

Cool stuff.

erik says ...

As always, very impressive, both technically and in the attention to detail. Lots of nice animation touches.

Gameplay is reasonably interesting. I got trapped in the geometry a couple of times on level two and had to hit x to escape.

I'd love to see a pure pixel pushing entry if you decide to do one next time.

Gilvado says ...

So. Damn. Pretty. Physics feel great too. Would have preferred a bit more depth to the gameplay, but then, after the rest of the entry that might be asking for the moon :P.

jplur says ...


ondrew says ...

Very cool entry! As always :)

recursor says ...

Very fun, very pretty, VERY well done.

Hempuli says ...

Dang that pixel shader!

badlydrawnrod says ...

Very slick. I liked the way you incorporated "LD48" in several places. I did manage to fall inside the tiles a couple of times though, which I'm sure was not intentional.

Endurion says ...

Looks awesome (bloom doesn't work at both my laptop and desktop).

Kinda a pet peeve of mine :)
There's a physics engine and gameplay slapped on. In Level 6 the crumbling boards were gone when retrying. Also, a shadow would also be needed when you need to jump over a waterball.
Every second restart on level 4 a gem would be lost before I could do anything.

Sorry, overly harsh, no bad blood :)
Quite a nice game though.

NiallM says ...

This is very nice. Really impressed.

noonat says ...

FRIED! Nice job. Animation was great, and the player movement felt really solid.

Sparky says ...

This is pretty robust for 48 hours. Nice work. The physics objects were a little strangely tuned, especially the balls- they seem to be nearly unaffected by friction- but other than that it was pretty good.

Morre says ...

Splendid gameplay, and wonderful graphics. As was the case with 0xf0, this is one of the best games I've seen in the contest. However, I don't think the theme is used a lot in this game.

In any case, this is an excellent entry! :)

Comtemno says ...

Absolutely great!

Doches says ...

Looks great, and plays great. Lovely attention to detail.

philomory says ...

A fun little game... I'm not entirely sure what to say about it. Ok yes I am: I love the beach balls :p

Other than that, ok, nothing groundbreaking, but, it's a lot of fun to bounce around in, and it has an impressive amount of polish for a 48 hour game.

Jach says ...

Had to use friend's awesome computer to play it, but great work!

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