Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Akin Revenge

by Ariel Yust - Competition Entry

Akin's Revenge by Ariel Yust 2009

this game was made for the ludum dare 48h competition
which is hosted on

7 levels
3 enemys
1 boss
3 attack types + 1 super attack
including bonuses and bonus level

Story line

Akin's is angry on the rest of his kind for thinking that
his colors are gay and therefor he dressed up as a joker
to take revenge of them.

control Akin and eliminate your enemys~!!!

controlls and features you should know

"z" = slash, by adding the up or down key you slash in an angle

"x" = throw a card, cards stunt your enemys usualy and some units
are not effected by the stunt effect or by the damage they

"x" + "down" = after you stunt an enemy you can rip his head off
and use it as a weapon by getting realy close to
him and pressing this combination, once you ripped
your enemy's head you can throw it by pressing "x".

*this attack kills every unit instantly*

"c" = Super Attack, costs 5 diamonds, axes swing around you killing
everything they touch - realy usfull in every situation.

"space" = jump, include the "left" and "right" keys to jump to sides

"space" + down = fall down from a platform *forgot to mention that =]*

movement is controled by the arrows

collect diamons for supers and hearts for health and continues,
Akin is regenerating health on his own so don't worry too much
about your health, try to avoide troubles

more info

The game is passble~!! I tried it.
certain wierd stuff might accure =] you might find secret wierd attacks
that are well.. a bug, but I didn't manage to find them...


I worked realy hard on this project I worked none stop on finishing it
and slept for 7 hours totaly from 48hours of the competition.

I hope you like my submission, I apologize for not having sound nor music
this time, you should understand that I didn't have any time left =]

and I apologize for the awfull menus =P didn't have time for that also
and for the intro as well =]

but yet a great game was born and I'm realy happy with it ^_^

*btw after u kill the boss the game exit so have fun XD~!*

Enjoy the game~!!! ^_^

Made using Bennu GraphicsGale and Photoshop and a Wacom intous 4 tablet =]

Downloads and Links




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Comments (archive)

Radix says ...

Looks really neat, I tried to play but couldn't get very far due to the wacky controls.
If you'd upload a version for people like me who can't get used to using ZXC and space at the same time it might be a lot more accessible.

sol_hsa says ...

Nice graphics, and the gameplay reminded me of 'nemesis the warlock'.

doohan says ...

Looks awesome, controls are a bit odd though as Radix said. The flying cat things tend to destroy you pretty quickly though.

Stoney says ...

I really like the graphics, great work. But the ZXC (or YXC in my case)-controls needs getting used to.

hroon says ...

The cats are vicious. Nice graphics and unique character design. Stunning the enemies by sticking cards into their foreheads is very enjoyable.
I didn't have any trouble with the controls after a short while. Didn't make it to the boss yet, but I will try again later.

Hempuli says ...

I really love the graphics!

afterthought says ...

Controls are fine. Got to the boss and beat him.
Things got a lot easier when I discovered the axes... probably too useful :)
Great art!

jazmeister says ...

Sound and strong goal feedback would have drawn a fifth star out of me. Excellent work.

fydo says ...

Sweet graphics, controls are a bit tough to get used to though.

mjau says ...

Nice graphics =)

jolle says ...

Quit ambitious game. Good looking graphics.

Controls are a bit sluggish somehow. At first didn't figure out I had to kill a number of enemies to pass the level.

Noyb says ...

That was awesome! Absolutely oozes style. Interesting game mechanics and enemy progression. I love how "dying" just knocks you to the bottom. Some of the normal levels went on for far too long (especially the 80+ enemy ones), but it kept me interested through the final boss.

bugra says ...

nice graphics
What program did you use for graphics?.

adam_smasher says ...

Really stylish. The way enemies explode is deeply, deeply satisfying. My only complaint is how enemies damage you - in most games of this sort, you'll go flying back and/or get some temporary invincibility - it's more visceral, makes you feel like you've really been hurt, and gives you a chance to get away from danger. Here the enemies just sort of hover on top of you and drain your life. It's somewhat frustrating.

(and it really could have used some sound effects. The exploding enemies effect would have had even more punch if accompanied by the right noise)

Endurion says ...

That could be such a great game but it's nearly ruined by the weird control system.
It's mostly a remap of the keys away from a great game!

philomory says ...

This is a pretty nice little game. I love the weird characters. Controls are a little weird, not sure what would have made them better, they just felt 'off' a bit.

Also, there's no sound, even though I see sound-related DLLS in the distribution. Is this an error on my end, or did the sound not end up being included?

BlademasterBobo says ...

Really like the graphics! The cat bats are crazy, though.

Wiering says ...

Nice little game, great production for 48 hours! I got to level 4. What I didn't like is that enemies just keep coming back at the top when you kill them. I almost stopped at level 1 thinking: how long is this going to go on like that?

sirGustav says ...

it would be nice with some sound, especially when the kittens come close as I died several times without noticing anything.

HybridMind says ...

Great looking game. Very hard for me though. I couldn't even make it past level two because of those damn cat bats being so vicious. Visually looks really great. Controls seem pretty decent as well as the platforming physics. I couldn't really grasp most of the advanced control moves and attacks. Great work for 48hrs!

recursor says ...

Are those cat bats on the 2nd level? Man those little guys are vicious. I would love to see this one with sound - perhaps in the next revision?

Entar says ...

Those little bat-kittens are annoying :P The controls are a tad hard to get used to, but generally you've got a pretty decent game here. Nice use of stun and special attack mechanics. Good job for 48hrs.

ondrew says ...

The jump reacts really slow and is hard to control. The graphics is top notch, really love the style.

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