Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Sally Spelunker in CAVE EXPLORER

by Christine Love - Competition Entry

first ludum dare I've ever done. apologies for the simplicity, but none for the subject matter. I decided to take a less literal interpretation of a cavern.

best played with the volume turned up, and nobody within earshot.

libraries used: pygame.
WASD to break bricks, arrow keys to move, alt-enter for fullscreen.

Downloads and Links




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Comments (archive)

Radix says ...

Ohhh, it's a metaphor for washing your hair. I get metaphors. AND allegories.

Gilvado says ...

So I totally didn't notice the part where you said, "and nobody else is around". Awkward. Hilarious, but awkward.
Overall, I like it, it's a decent puzzle game with hilarious subject matter.

mjau says ...

Well, interesting theme interpretation.. Fun while it lasted, but should've been more of a rhythm game ;)

I'd write more, but for some reason everything sounds like innuendo now.

Doches says ...

mjau: lol.

Also, I have to give you points in Community because you helped me test. Huzzah!

jplur says ...


Chris Zamanillo says ...

I see what you did there.

ondrew says ...

That was naughty! :). I liked it, but could you some variation. Perhaps different types of massage for certain blocks, etc.

adam_smasher says ...

5 stars for Audio.

jazmeister says ...

Man, that didn't take long at all.

DrPetter says ...

Heh. I wonder how many would have got the message if you had used less obvious sound effects? In fact, I wonder how many LD games were actually based on unwholesome metaphors draped in enough misleading cosmetics to make them unrecognizable as such :)

nilsf says ...

Amusing :)

jovoc says ...

nice. If ever there was a candidate for an ipod touch game, this is it. This was a funny and subversive idea, and not only that, the game itself is pretty fun, too. Nice job, very original.

Funny thing, the level was just starting and it said i win. i swear that's never happened before.

Endurion says ...

Hilarious :)

And actually a nice game as well. A bit more variety for successful massaging of tiles would be a nice 'touch'.

fydo says ...

Haha, this is too funny. :D

gimblll says ...

Ooooooookaaaaayyy..... :)

dessgeega says ...

you should have called it mr. jiller.

havchr says ...

The gameplay didn't quite click with me, but I hope there's still hope for me.

noonat says ...


HybridMind says ...

I like your creative and humorous take on the theme as well as the interesting control scheme you used (WASD + Cursors). I find the meta-implications stunning that a miniature sally is exploring her own cavern whilst completely inside her own cavern... I applaud the use of this sexual recursion. ;)

Jonny D says ...

It seems so familiar...

Okay, so I played with the sound off at first and still figured it out. The sounds do add a lot though, as usual.

localcoder says ...

This is cool. It's funny, it's finished and there's a payoff at the end.

The first time I didn't really know what I was doing - I just pressed WASD buttons as quickly as I could - but I got through just in time. It felt good.

philomory says ...

Interesting gameplay idea, the controls felt a bit awkward, but I'd probably get used to them on multiple play throughs.

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