Ludum Dare 36
The Theme is:
Ancient Technology

LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!

Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Cave Explorer

by adam_smasher - Competition Entry

Journey deep into a cavern in search of fame and fortune!

Edit: Don't worry guys, it's not crashing or anything. The end is the end. In retrospect I probably should have added an explicit GAME OVER.

Downloads and Links




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Comments (archive)

sol_hsa says ...

Seems like a game I'd love to hate on my phone =)

Problem Machine says ...

Haha, this is awesome. Everything works really well together.

Endurion says ...

Scary :)

Once the light got out and I've heard the growl I went to the next screen on the right side and the window simply closed. A bug?

badlydrawnrod says ...

I liked the comments, "maybe she will find someone else", etc. Funny. However, it did seem to just crash - at least the window disappeared after I'd been in the dark for a minute or two.

SpaceManiac says ...

Zelda-esque in a way. I don't know if it's even possible to win!

chuchino says ...

I really like the way the sound effects are done, they seem almost musical.

Mag Roader says ...

I really appreciated that feeling of dread I got when I burned through my second torch.

Entar says ...

Same as Endurion, 'cept after I heard the growl I went off the screen to the left and it closed.

noonat says ...

Very cool. Loved the sounds, I agree that they were very musical. The comments were a great touch. There were a lot of subtle elements in this that made it great -- like backtracking and suddenly realizing you're totally lost.

Almost says ...

Totally got across the sense of being lost. Around my second torch I realized that going on and off a screen immediately would take you to random places. The screen also closed right after the growl, so i must assume that this is part of the inevitable story. pretty neat, liked the light setup.

Noyb says ...

Great work with the Gameboy-style graphics and sound. Nice sense of dread. The general setup reminded me of Gravity Bone in a death-as-game-prematurely-cut-short kind of way.

Maybe a fade to complete blackness for a few seconds, or a final line of dialogue or creature sound effect would make the ending feel sudden without seeming like a glitch.

Jonny D says ...

There are places where the screen change puts you in a totally different place...

Tenoch says ...

Funky line of sight algo, but otherwise cool. I like the story feel to it, and especially the unescapable fate.

philomory says ...

This is one of my favorites. I love the graphics, I love the inescapable doom, I love the audio. I wish the screen was bigger, and I think it would have been well served by having, when you lose, the screen go black and have ferocious monster noises for a brief moment before the game exits (or says 'Game over').

mjau says ...

I enjoyed this.

The window is super tiny. Normally I'd complain about this and suggest scaling it up, but for this game it just feels right.

The sudden closing of the window without any comment also feels right. A 'game over' would've felt a little tacked on. Though, having read your comment beforehand and knowing it didn't crash probably helped with that one.

dessgeega says ...

the gameboy graphics really suit the tone of the game: the smallness of the gameboy screen in relation to the size of the worlds of its games makes them seem that much bigger. i like the progressively smaller scope of the player's light, and the increasingly personal tone of the game's status messages (and how the critique the naiveity of the basic premise of this kind of cave-crawling adventure game).

jarnik says ...

A bit disturbing, but enjoyable. Though it's quite minimalistic, tha narrative pleasantly surprised me.

greencow says ...

"he will have to grow up without a space." lol

sirGustav says ...

interesting sound-effects, it sounds like a horse riding when you walk and cheap techo when you hit a wall :)

ippa says ...

heh, the funny stuff kinda sneaked up on you, good job :)

ondrew says ...

Kudos for keeping the window small. I liked the 8bit flashlight.

mklee says ...

Oh god. The ending is priceless. I had to replay it again because I thought it was a bug. :)

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