Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Cavern Chase

by Devlin - Competition Entry

Cavern Chase - a game by DevlSoft.

You can't quite see what's chasing you... it's off screen. But what you know is that you need to run. With no end in sight, you just have to hope your resolve is up to the challenge.

This game was created from scratch in Game Maker.
Sound was done in sfxr.
Graphics were done in MS Paint and the Game Maker sprite/background editor.

Feel free to use the source as you wish. It's hacky and messy but you might learn something from it.
The screen scrolls quickly, Don't fall off the left side or venture too far ahead!
Controls are as follows : Arrow keys to move, Space to jump.

This is the first time i've entered a competition like this, so be gentle!

Hope you all have fun playing my game,

-Devlin (

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Comments (archive)

sol_hsa says ...

Cave story character?

Green Point says ...

I think the gameplay is just ok.

mjau says ...

It's amazing how those flying wooden logs don't immediately burn to a crisp when they suddenly materialize above the open pools of lava, but hey, that's caverns for you.

I guess this just goes on forever? I only eventually died (at 9815 points) because I fumbled the keyboard and missed a jump, there didn't really seem to be any change in speed or difficulty in that time. The title screen (with a scroller! woo!) mentions getting 100000 points for a bonus though, so I guess something special happens then? That sounds like it'd take forever though =]

Nice character graphics.

Almost says ...

It's ok, nothing 'new' happens though, so it gets old fast.

sf17k says ...

The waist-high obstacles aren't very intimidating... like I'm afraid of stubbing my toe on them, but the lava seems disproportionately more harmful to my well-being in comparison.

ExciteMike says ...

Feels like there really needs to be more to it. Some traps, some enemies, some moving platforms... you've basically seen the whole game in the first couple of seconds.

SpaceManiac says ...

The dog reminds me of Snoopy! The game seems more AWOD-y though.

afterthought says ...

I think it gave me an unjumpable jump at 9,600.
Yeah it does need random obstacles and traps :)
Also the materializing logs is sort of suprising.
If you land just right, you can push the ground blocks by about 1 pixel.
The gameplay makes sense though, fun when you zone out and just keep jumping.

phren says ...

Fun game to play, very polished. The jump sound got a bit monotonous after a while though. :P

Problem Machine says ...

I think having more than one sound effect and more than one obstacle would make this quite a bit more fun. As it is, while what's there is nice, I don't think there's quite enough there to keep it from tedium, even with the 100,000 point carrot (especially because it would take a lot of time to get there)

AtkinsSJ says ...

Blimey, you'd need to play this for a long time to get to 100,000 - I wouldn't have the patience. A fun, solid game, though it could use a little variation maybe.

Chris Zamanillo says ...

Cute character.

DrPetter says ...

Cute and effective, but gets repetitive very quickly. I'm not sure if it gets harder as you go along, I don't think it does (on my first attempt the second lava pit was huge and had one of those bridges over it, but my second run had lots of very small gaps). Most of the fun I had was getting flashbacks from various old games I've played with similar environments ;)
It would have been a lot more interesting if you had made it speed up gradually and added another element of gameplay, like something you'd have to avoid or collect from time to time. Also it was rather annoying with the tiny window. Low resolution is fine, but only if you can scale it up to see what's going on.

gadlor says ...

the collision detection for stepping back up is a little annoying. and yeah, variation is sorely well as maybe some background music. i'm not sure if anyone is going to get to 100,000. :)

badlydrawnrod says ...

Like SpaceManiac said, the character looks a bit like Snoopy. Could do with more variation, plus a check for jumps that are a bit too long.

doohan says ...

I like the character sprite, that's really well animated. Gameplay is a bit repetitive though.

Wiering says ...

Nice character drawings, game play soon becomes repetitive. I think you should be able to take those small steps up without having to jump.

Jacob says ...

Awesome effort playing all the games you could! :)

Cute game, the sounds and graphics worked well.
Wish there was more variety in cave generation though.
Seems pretty limited for 48 hours and a powerful tool like gamemaker. Hope to see more next time!

Endurion says ...

Cute little game, but get's boring after a while as nothing new happens.
Also, 100000!! WTF ;)

erik says ...

Your character is nicely drawn and animated.

Not much to say that everyone else hasn't said already. I'd never have the patience to reach 100,000.

philomory says ...

This game's not bad. It does sort of peter out pretty rapidly, though, in terms of interest. I will try the updated version, since it promises a bit more.

Incidentally, no hard feelings about the Cave Story thing, eh? Personally, while I see the mimiga resemblance, the first thing I thought when I saw your sprite was 'nice hat'.

ondrew says ...

Very pretty graphics and solid gameplay. However it's kind of repetitive after a while.

sirGustav says ...

the player looks a lot like snoopy...

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