Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Crystal Cave

by BenHem - Competition Entry

Fly through a cave, collecting the white crystals and avoiding or shooting the red ones.
Tip: always keep the nose of your ship pointed into the darkness.
Each level gets faster.
If the download doesn't run for some reason, the web applet may still work for you.

Enjoy --

you can see pictures from development at:
It uses Processing (Java-based), OpenGL through JOGL, and the Minim sound library for Processing. Sounds made in SFXR (woop!) and guitar bits recorded and meddled with in Audacity.

Downloads and Links




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Comments (archive)

sol_hsa says ...

The straight-from-behind viewpoint makes things a bit difficult, but apart from that, pretty nice!

CodeJustin says ...

This game was actually a lot of fun and I give you a 5 for Innovation becuase I haven't really seen anything exactly like this before.

Great job and I hope you continue development on it!

Green Point says ...

is it a real 3d game or anything like wolfenstein 3d?

jph says ...

Nice game loopy tune, good sounds, fun to play,. well, frusrating anyway.

SpaceManiac says ...

Amazing and addicting.

HybridMind says ...

High innovation marks from me as well as this was a really unique look to a flying game. I played this a bunch to try and climb the leaderboards a bit. The music provides a nice calming atmospheric as you weave around trying to collect those pesky crystals and avoid deadends and tight spots. Really quite enjoyable, great work!

sf17k says ...

Solid. Kinda retro style but with cool guitar music, and that neat whistle. The high scores list makes it extra addicting.

gadlor says ...

ahhhh! tricky, and yes. very addicting. do keep working on this!

Noyb says ...

Love the art style. Had a tough time with depth perception. Difficulty curve was a bit too shallow for my tastes, but it fit well with the ambient music.

Doches says ...

Delicious! Depth perception is a bit tricky, but overall it reminds me of some seriously excellent mac shareware games I played growing up. So well done -- and the leaderboards really kept me playing, you know?

Gilvado says ...

Really like the look, the sound (both music and the 'Caverns Approaching' voice). Felt that there were some issues with depth perception and whatnot, perhaps if you shot a line out from your ship to the currently closest point of world geometry, with a number that tells you how far the distance is? Then the player might be able to get a better feel over time for when they're skirting the edge of something.

noonat says ...

Kudos on using Processing!

Feels very polished, very complete. Everything looks and sounds great. Loved the sound, LOVED the music. The graphical style, while simple, was appealing in its minimalism.

My only complaint is that it's a bit hard to tell how far away from the pillars you are. I was constantly running into them when I thought I still had room to maneuver.

ExciteMike says ...

Very very nice audio!

erik says ...

Technically quite cool. It was a little hard to judge distances.

It got pretty fun once things got going faster.

Six says ...

Agree with people on the need for some depth cue to help skirting close to pillars. But man, zooming through the cavern at level 8 and 9 really felt awesome! Rawkingest caverns of the comp!

Problem Machine says ...

I really liked this, even though sometimes it was extremely difficult to tell the proximity of the wall before I ran into it. Very nice relaxing music and atmosphere, none of the sounds were jarring, interesting approach to 3d. Excellent submission.

doohan says ...

I like the sort of retro sci fi feel this game has. Good fun trying weave around some of the pillars.

recursor says ...

Very unique style. Very innovative. Really fun. Great Job!

Endurion says ...

Very well done.

As others said, the view-from-behind poses a problem sometimes. Other than that quite good.

afterthought says ...

These are always hard. I got a high score though :)

ondrew says ...

The cave looks really nice. Sometimes it's hard to guess which of the ways would be a dead end.

philomory says ...

This is a pretty good game. It's only really hampered by a some depth perception issues with the graphics; more specifically, it can be fairly difficult to figure out how far away things are, especially white crystals. I'm otherwise very fond of the look, but it was somewhat problematic.

Entar says ...

Good graphics for a flash game, but the sound quality was really bad, very choppy for me. The video was a little slow too. Depth perception is a little tough too, but not too bad. You should polish this one up a bit and get a smooth speedy feel to it, because it's pretty good other than those things.

LoneStranger says ...

This is pretty neat. A little to on-rails for my tastes, but I understand that's what keeps you moving and forced to think fast. Maybe add a shadow to the ship so it's easier to tell where you are in relation to the cave walls? It is hard to know if you're close to the cave wall ahead of you.

sylvie says ...

I really love the style of the graphics, it's a simple effect but it looks nice. I didn't have much trouble telling where the walls were but it was hard to tell how close I was to gems/enemies.

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