Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Tim Viana's LD15 - Final

by thiagocamposviana - Competition Entry

I posted a video on youtube that shows the development proccess, I made some mistakes with CamStudio: http://www.youtube.com/watch?v=NH42SkSdwbc
I will post some more information on my blog http://timviana.blogspot.com

Downloads and Links


Ratings

Coolness34%
#50Audio2.83
#87Community2.50
#105Humor1.94
#112Theme2.70
#113Graphics2.37
#118Fun2.07
#119Overall2.30
#128Innovation2.07

Comments

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Comments (archive)

Almost says ...

Respawn is annoying.. controls aren't great. Walking into the side of a spike and dying is mindbogglingly frustrating.
Nothing personal, but I just got frustrated trying to play it, it doesn't feel smooth.

Gilvado says ...

You move much too quickly to be precise, the view is too zoomed in, and the jumping feels really off. Still, for a first entry it's quite impressive. Much better than my first entry was :P. Liked the music. Simple, but not annoying.

doohan says ...

Controls are a little tricky and the collisions with the side of the spikes is a little frustrating. Good effort though!

mjau says ...

Had fun with this at first. However, the controls were really unresponsive at times, which doesn't mix well at all with a precision platformer such as this! It did give me that "just one more time" feeling in the beginning, but when you feel that your failures are more because of broken controls than of your own lack of skill, it stops feeling like a challenge and becomes frustrating in stead.

Nice music though =)

ondrew says ...

It's fun in the beginning, but the double jump has to be really precisely timed, which becomes a little annoying after Xth respawn.

Slower pace might be better.

Entar says ...

Controls are really jerky so it's hard to control. Good music though.

Hempuli says ...

The controls made it a bit hard to enjoy.

Six says ...

Agree with the controls being rough, though I was stubborn enough to make it to the end. There are so many games out there in this genre that you need to have everything pretty sharp for it to compare.

gadlor says ...

as others have said, colliding with spikes is pretty frustrating, as are the save points. it seems like there should be a slightly larger margin of error.

nilsf says ...

It seemed to have performance issues, it would skip quite often.
The controls felt unresponsive, sometimes double jumping wouldn't work.
It was way to hard.
But the music was rather nice.

Endurion says ...

Aww, could be quite nice.

The controls are the main problem. Sometimes you just don't move right (or just really slow) when you want to run right. As if the controls sometimes are not responding.
Add the following camera that takes a leap if you just want to take a small step and you've got a game that's missing out.
A lot of the problems seem to stem from a regularely spike in CPU load, and that's death for the player.

localcoder says ...

Very hard! I played up to level 2, but did not make it to the first checkpoint on that level.

I like the music, and I like the way you put text throughout the level - when I read 'I wanted to make a game like...' I keep playing to see what you wrote next.

The air control is a bit strange, which makes the game harder - it seems to hard to change your speed in the air but easy to completely reverse direction?

HybridMind says ...

Very tough game. I wish the save points were a little more frequent as it grew too frustrating for me to continue. I did play for awhile on level one but only got to the shaft after you talked about "IWTBTG" and "have most things implemented" I died on the spikes I didn't know were coming at the bottom of that shaft and respawned way back by that rat and I just couldn't go through how many deaths it took me to get to the top so many times again... :)

Nice music, interesting style to the look and feel. Controls and physics need some work to make this platformer shine though. Congrats on your first LD though!

havchr says ...

motions are too speedy for me.

philomory says ...

It's a good start but it needs more work to make it fun.


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