Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Coffee Caverns

by caseyd - Competition Entry

Sorry about the setup, link now points to just the release executable. I also uploaded the source.

Downloads and Links


Ratings

Coolness26%
#66Community2.88
#92Audio1.80
#102Fun2.41
#116Humor1.79
#125Overall2.23
#133Theme2.00
#139Graphics1.77
#142Innovation1.68

Comments

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Comments (archive)

sol_hsa says ...

setup.exe - no thanks. Just let me run the game. Also, rules say sources must be available.

Green Point says ...

Could u please upload a non-setup game?

badlydrawnrod says ...

Not a great fan of installers for this type of game.

I thought the pacing was a little off, ie, it got too hard too quickly. However, it's solid enough and you could develop it further if you add a bit of variety and fixed the pacing.

recursor says ...

Yes it would be nice to have a version that does not require an formal install.

gadlor says ...

this gets hard in a hurry! i think i have kind of figured out how the rows of rocks and coffee get generated, though...high score 57!

phren says ...

The guy had a nice death effect. :P I didn't really get coffee and boulders like you did in your screenshot. For me they came in waves spanning the whole screen. Seems like your eat picture is aligned a few pixels left of the normal picture, since it always gets displaced when I eat something. Pretty basic game, good job for finishing though!

Problem Machine says ...

I think I may have only died at the point when it was physically impossible for me to escape the screen-engulfing tide of rocks descending from above, but that's okay because I was considering intentionally killing myself until then. So, uh, you may want to tweak the difficulty a bit
PS: FUCK GALILEO, WOOOOO!

DrPetter says ...

I scored 41. It's good that the game gradually speeds up to keep things interesting, but maybe the speed-up is a bit too sudden. It's like it moves at a snail's pace for 10 seconds, then instantly jumps to full speed. Quite a bit of fun, for being this simple.

doohan says ...

Simple, and a little repetitive. Got 130 odd beans though!

jolle says ...

It's mostly a good game, but it feels something is missing. Not sure what.

Endurion says ...

Gets hard later on when there's rows of boulders with one or two holes in it.
A nifty little game if somewhat repetetive. One or a few more elements could keep the interest going.

noonat says ...

Haha, surprisingly fun. :D It gets hectic when the beans really start pouring. It would have been interesting if the rocks bounced and you could jump.

jarnik says ...

Nice little game :) Bean score display would be handy.

philomory says ...

Not a lot here, not a very ambitious project. On the other hand, it's a complete and playable game, with real continuous gameplay, which is more than came out of my own project.

ondrew says ...

81 beans. Very basic, but everything is finished and is surprisingly entertaining to play.

Doches says ...

Suggestion: aim higher next time! You nailed this one (e.g. it's complete), but was simple.

Great journaling, though. 'tis appreciated.


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