Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Cavern Retreat

by SwiftFalcn - Competition Entry

A tidal wave is approaching! Your only chance is to dig your way to safety! Enter the Cavern!

arrows to move
x to jump
c to swing pick

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Comments (archive)

Comtemno says ...

Looks like what I tried in the last LD. Fun, but it had more potential. Bonus points for using flixel.

jplur says ...

hard but fun, I like the title screen.

Gilvado says ...

Liked it, but thought it could have done with some additional goals (maybe random gems show up that you can collect for bonus points, but they're out of your way?.

Hempuli says ...

I walked left in the beginning and got stuck inside a wall. On the other tries, everything went fine. Nice game.

GBGames says ...

I found the controls a bit difficult. Jumping while using the pick was hard, but then I found that I could use the arrow keys to direct the pick axe.

And then I found out that all I needed to do was get off screen, so digging downwards was a lot easier. It was a little too easy, actually, especially once I found that digging between two blocks destroyed both at the same time, but the water had to fill each one up separately before it could continue chasing me.

Additional goals would have been nice, like Gilvado said, but I thought this was well made.

Endurion says ...

Nice, the title screen might mention the pick and jump key. On my first try I stood at the left side of the screen and didn't know what to do.

It might be nice if you could check the screen where you enter on blocking tiles, I once ended up on top of 4 boulders.

Six says ...

Some quick fun. I was a bit overwhelmed when I first went from the simple first screen to the busy cave, but reasonably quickly worked out what was going on. The red text in game was a bit hard to read on the background too and there was some weirdness when tunneling back and forth between the same screens. I think though that with a few more game mechanics this could be quite fun.

nilsf says ...

Neat idea, but it was buggy, often when I'd leave a screen I'd almost instantly get thrown back to the one I came from which was than filled with water.

Green Point says ...

a good mini game.

nitram_cero says ...

I liked it, but it would definetly benefit from having some SFX and music.

Is there a way to win? I went through about 7 screens (changing directions).

afterthought says ...

I had some buggy level starts, I tend to just smash buttons during any point where the game won't let me play, so maybe that contributed.

Really fun idea.
It seemed a bit easy.
Didn't mind the controls at all.
You should've added some sounds using sfxr, I think they would've fit quite well.
Fun graphics, if the levels had more of a marbling effect going (at least visually) it would probably look really cool :)

Entar says ...

Cool game and idea, lots of potential, but it needs more to it or it gets a bit repetitive. Could also use some tense action music.

mjau says ...

Yayyyy robots

Anyway, I think it's a little *too* simple and repetitive to be much fun. Just dig and avoid the balloon things. (Well, I guess they're rocks, but the concept of the ground being filled with balloons is better I think.)

gimblll says ...

Is there a goal? I felt that I could've gone on infinitely if I'd wanted to.

Henry McLaughlin says ...

Pretty fun.

I love the retro graphics :-)

Still it's a bit bare-bones. :-/

philomory says ...

This seems kinda fun, but it's pretty buggy. The water always catches up to you immediately after switching screens, even though it seems like you should have several seconds left. Also, at one point I got teleported back a room and stuck in a wall. That was weird.

A good starting point, though.

Incidentally, is it possible to win, or do you just keep going as long as you can?

Almost says ...

Cool, but digging up while jumping is annoyingly difficult. In contrast, digging down is oddly easy, and makes the wave easy to outrun. Small tasks like gem collection would've been nice to break any monotony that exists.

greencow says ...

needs points for getting gold and a finishing point.

ondrew says ...

The graphics is a little too hard on the eyes, but nice mini game. I couldn't really figure out what is the perspective :).

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