Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Secret Cavern

by sylvie - Competition Entry

An exploration platformer with lots of secret passages. Of course, I knew exactly where all of them were in testing, so I'm not really sure how enjoyable or difficult it will be from a player's perspective. Hopefully it's fun though. Made with GM7, pxtone, sfxr.

If you like this game, consider checking out some of my other games at, or following me on twitter at ^_^

Downloads and Links




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Comments (archive)

Matt Thorson says ...

I gave you a 5 for humor solely based on the fact that you had a mole say "Holy Moley".

Doches says ...

Holy Moley, indeed. Hard, though -- I must not be getting something, because I keep getting trapped.

Green Point says ...

A cute one. u could make some posts to the comunnity about the development.

adam_smasher says ...

Gosh, that was fun. Utterly charming and perfect for what it was.

Objelisks says ...

Wow. This was an amazing game. Very well done for 48 hours especially. There were hard bits, and maybe making random attacks required would have made it better, but overall, it was still a great game.
Also, 255/255 gems. woo.

ondrew says ...

Awesome music and pixel art. Really enjoyed playing this one.

Endurion says ...


What a great game, that's exactly the kind I love. And I have no idea where the sanctuary is nor where the flowers are supposed to go (probably the latter to the first).

Very well done!

Only smallish niggle: I've been running back and forth now but have no idea where to look for the sanctuary.

gimblll says ...

Nice atmosphere overall, solid entry. Finding the secret passages was a bit hard sometimes, it reduced the platforming to just hugging the walls and firing. I died just after the part in the screenshot and gave up because the continue point was so far behind and it stripped me of my items. The jumping was a tad annoying, I never seemed to hit where I was aiming at. Anyway, very good work for 48h entry!

badlydrawnrod says ...

Rather cute. Nice atmosphere and music.

mjau says ...

This was great. Searching for the sanctuary wasn't so fun (went through "everywhere" several times since I wasn't sure where mole village started and ended.. I even tried to ask the cat, but it wouldn't talk to me again =( ), but I did find it eventually .. there was just one place I'd forgotten about. Nice music, too.

dessgeega says ...

i like secrets in games, and i think a game about secrets suits this theme really well. i also found the game a bit too long and slow-paced to complete, but that seems like the inevitable result of a game built entirely around discovering unlabelled secrets, and it wouldn't work if they were labelled in any way.

jarnik says ...

Ohhh, man, I LOVED IT!
I took me nearly 2 hours but I DID IT! :D (even found a top secret gem, thanks to the secret cat ;)
Very polished, though minimalistic.
And hey, it was a pure, brilliant fun! Sometimes I got a bit stuck when further progress depended on a single passage to be found, but nevertheless, thumbs up!

Entar says ...

Really great game, but I was bugged by the fact that it eventually became just shooting random walls to find secret passages, some of which would start and then go to dead ends. Otherwise, really cool music (reminds me of Fez music) and solid idea. Good work, this would be worth developing some more.

mklee says ...

The music is fantastic! This is really impressive stuff for 48 hours!

philomory says ...

I really like the cave story vibe here. The game is pretty cool, I like the overall feel of it. However, near (what I presume to be the end), I got the flower, and was told to take it somewhere special, but I couldn't think of where that would be. All the places that came to mind, nothing happened. I might come back and try some more, but right now I've got an hour left to vote on the remaining games, so...

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