Ludum Dare 31
December 5th-8th, 2014

Ludum Dare 15

Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

Back to Results

Cavern Pellet Eater Creatures - jplur - Competition Entry

Deep within the cave system monsters are hungry. Can you help guide the colored pellets to feed them?

View jplur's journal. | View all entries by jplur

Ratings

Coolness25%
#7Audio3.86
#15Graphics3.93
#20Community3.92
#22Innovation3.63
#24Humor3.04
#36Overall3.40
#42Theme3.53
#60Fun2.97

Comments

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Comments (archive)

doohan says ...

Music is great really fits with the game. Graohics are good too. Not sure whether I've won or lost some levels though.

Comtemno says ...

Good music/graphics.

Kimau says ...

Nice music and graphics and the idea is good. The only place is falls apart is the UI & controls. I wanted to play the game but the poor controls kept getting in the way.

Green Point says ...

good music, graphics and not usual gameplay( not so good, but not usual... ) .

SpaceManiac says ...

Very fun game, great graphics and music. I think I'm really bad at it though.

noonat says ...

Loved the sound, great art. The gameplay idea was also really cool, and I did okay with it.

However, it was kind of frustrating to start out getting my monsters hit by the wrong pellets without having any chance to setup. A planning period might have helped (maybe while the trucks are backing up to dump, you can setup things).

Also, it wasn't clear what the win condition was, and it was also not clear whether you won or lost when the level changes.

Overall: really good, and some slight tweaks could make it awesome!

HybridMind says ...

Really stylish and cool game. I found it pretty difficult in the beginning but I know 48hrs doesn't leave a ton of time for play testing. I eventually did well enough to post on OK score. I like how the time limit was there but didn't end your game, just the level you were on and the points your were trying to achieve. The graphics were fun and I enjoyed the strange music. Great job!

Lord Tim says ...

Nice graphics, decent gameplay. I liked how you integrated a highscore table in. The time limits were a bit too short though.

afterthought says ...

Cool idea, and yay, music! Also liked the detail of the art.
I sort of wish there was no time limit, but then the game would need to be more of a puzzle game.

Endurion says ...

Very well done!

As others said, a feedback on why levels change would be nice (win, lose, time out). Also extra bonus for getting to grips with Blenders awkward interface.

Hempuli says ...

Very interesting. The game gives me random error messages though now and then.

philomory says ...

This game really has a lot to recommend it. The graphics and sound, for one, are awesome; the gameplay is very different from other games I've seen so far; Something about the gameplay bothered me though; I found it aggravating, even though I felt I should like it. I think I would have liked it better if, rather than dying if monsters got hit with too many of the wrong color pellets, you simply lost points. As it it stands now, there's a certain twitch factor to the gameplay that detracts from the puzzle fun.

Otherwise, though, a fantastic thing to create in 48h. Very polished.

Jacob says ...

Enjoyed the journal you kept! Thanks.

Lots of great graphics, and idea is cute.
I found the game to be a bit frustrating, and mostly about trial and error. But this could easily be improved with more time.

ondrew says ...

The graphics and music are very good. The gameplay could be better.

I would have preferred if the dragging pieces were not part of the world and not collide when moved.

I would also prefer a little more cartoony physics. Sometimes the pellets go in the pipe, but get stuck inside.

Entar says ...

Nice. What noonat said.

sirGustav says ...

I think this would have been greater if you could pause and perfect your setup.


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