Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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by zacaj - Competition Entry

Ride your mine cart through a random generated cave, standing up to get points and collect gems and ducking to avoid stalactites.

Made with C++, SDL, openGL, Chipmunk Physics, Paint.NET, sfxr, and gcc.
EDIT: changed player pictures

NOTE: if you start stuck in a really short cave, just press escape and try again

I know this works in XPx86, maybe 64-bit or Vista breaks it?
If it crashes for you, please download the debug version, run it, and then tell me the number in debug.txt

Downloads and Links




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Comments (archive)

Kimau says ...

The game starts then immediately hangs. No error message.

Radix says ...

Great music--but you didn't make it inside the timeframe, huh? Anyway, good fun for a while.

Comtemno says ...

The game doesn't work I'm afraid.

Almost says ...

Doesn't work for me either :/
Just blank black console window and blank white game window..
Vista 64 bit.

bburbank says ...

Hey that's pretty fun! My first time playing I spawned inside a wall, though.

afterthought says ...

This is really specific, but I do like the graphics of the little fringe grass :P
Gameplay works pretty well.

Noyb says ...

I hear a drum hit, then the game immediately freezes on a black screen.

ondrew says ...

Hangs for me as well. I hear the first second of audio and then it halts.

And the debug number is 17

Problem Machine says ...

The freakishly tall man in the cart is the stuff of nightmares. The music sounded neat, but it was SO quiet compared to the sfx that it was really hard to get much from it.

jovoc says ...

Neat idea. Great graphics and sound, game and the music worked without any problems for me. However it looked kind of like the minecart was getting an erection. The "insta-duck" made it a bit too easy, I think you should have to lower your stance as many times as you raise it. Also there should be something to keep you from just permaducking and just letting the game run.

Needs a lot more variety, but I love the randomly generated caves, very fun.

I think if you took this engine and combined it with the something like the gameplay from "Shopping Cart Hero" (google it if you haven't played it) you would have a seriously awesome game.

Endurion says ...

I don't get music?

Anyway, a cute little game, if somewhat boring later on. Would be nice to have three keys for the different heights, I miss a lot of coins, because I can't press up fast enough.
On the first play the mine floor and ceiling didn't match up and it was instant death.
What is the physics engine used for?

Entar says ...

Cool idea. Simple, yet fun.

mjau says ...

Hangs here too (Windows 7 x64). Debug.txt says 35.

sylvie says ...

Crashes for me, using Windows Vista 64-bit. Debug number is 17. Music is nice though.

fydo says ...

No worky for me too. :(

noonat says ...

Windows 7 here... doesn't actually crash but just hangs and stops responding. :(

jarnik says ...

Interesting idea and its implementation, fluid wagon movement is quite enjoyable :)
The sudden death makes it a bit frustrating after a while - how about a slight damage instead of a death and restart?

philomory says ...

This is an interesting twist on the 'travel though a tunnel without hitting the edges' game. I really liked the 'stand up for more points' mechanic. However, sometimes I started the game stuck in the wall.

lexaloffle says ...

Bonus humor points for the maximum standing stance.

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