Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.
The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.
Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.
Stay tuned for Ludum Dare 16, coming December 2009.
Cave of Dinosaurs - AtkinsSJ - Competition Entry
EDIT: Thanks for the comments everyone! Yeah, I know the game gets dull - I'd originally planned to have actual levels, then just bunged in a random generator, which limited things. I had wanted to have puzzles involving dropping rocks, such as building stairs, and activating switches, but I didn't have time in the end. If I get around to it, I'd like to do a nicer version, with proper levels, more stuff, and maybe a better random level as well.
Oh, and a fix for the awful collision-checking with the ground. It is fail. :P
You, archaeologist Ted Stuart (because archaeologists are always action heroes, for some reason) have wandered aimlessly into a cave that has laid undisturbed for millennia. Well, or so you think. It's actually been disturbed rather frequently by all the dinosaurs living down there.
Living dinosaurs would make your job a waste of time, and so to preserve the livelihood of archaeologists everywhere, you seek to destroy them all! However, your puny gun is no match for their unusually tough skin! Your only hope is that you can shoot down loose rocks from the ceiling to bonk the dinosaurs on the head with. Only then can you remain safely employed in these harsh economic times.
A/D or Left/Right: Move
W or Up: Jump
Left mouse button: Fire bullets!
Shoot down bits of cave to kill dinosaurs, without getting hit by either.
You get points for distance and dino-killing. Your high score since opening the game is on the menu.
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Comtemno says ...
Engine appears to be full of bugs. I can't really say I liked it.
Endurion says ...
Nice little idea but unluckily no variation. I tried jumping up the ceiling after 900-something points but only managed to bar my way to the right ;)
badlydrawnrod says ...
Nice game mechanic, "shoot rocks so they fall on dinosaurs" but once you get the hang of it it's a bit too easy.
Tange says ...
Nice! I didn't get very far but I was hoping that at some point I would have to strategically drop blocks to climb out of a pit or.. well the level design could have been more appealing but otherwise it was the beginnings of a fun game.
Chris Zamanillo says ...
Hey not bad, neat gameplay mechanic. Like others said, could've use more variety but I still enjoyed it.
phren says ...
Hehe, cool idea! The first few times when I killed a dinosaur were fun, but after a while it got a bit repetitive. :P I think Comtemno thinks you should be able to shoot the dinosaurs. :D
Problem Machine says ...
Amusing idea, and the gameplay is decent, but it gets a little stale after the first few dinosaurs. It would be nice if there were a couple more kinds of dinos to fight.
localcoder says ...
This is a cool idea but needs some tweaks to make a really fun game. I find the way the player moves a bit difficult - you move fast, fall fast and get stuck on things a lot. It's also easy to make a wall that is then hard to get past.
I think you could make killing the dinos more satisfying with some sound, animation or just by leaving a dead body on the ground. That could help to make the player feel like they are making progress.
GBGames says ...
I thought this mechanic was pretty clever. I did manage to find an area where the wall I stacked up was too high for me to pass, even when I tried creating walls for me to stand on. Score:2179 Also, I like how LD48 brings out the biological fact that death is always upside down. B-)
I liked the graphics. The dinosaurs make me laugh. The controls took some getting used to, but I think they worked well.
gimblll says ...
Nice idea for the killing mechanic, but too little done to make it as a game really.
NiallM says ...
I really liked this - those dinosaurs are great! The mechanic of shooting the ceiling to kill them instead of the usual 'see monster shoot at it' approach works really well.
erik says ...
I liked your dinosaur sprite.
The game could use some work on the engine, and some variety. I think using mouse aim to shoot the roof is an interesting idea for a platformer.
philomory says ...
Ok, so the idea here is hilarious, and very cool. Unfortunately, the implimentation was ok, but not awesome. The main problem is it got repetive very, very quickly. Also, the jump sound was kinda annoying.
jarnik says ...
Nice idea, I liked the story :D
I got stuck inside a stone a few times, unable to jump, though.
HybridMind says ...
I actually really like this idea. There are a few really cool mechanics here. One, it is fun to shoot the cavern and drop blocks on the dino heads. Two, if you get stuck behind a tall tower you just shoot more rocks to build a jump platform to get over it and advance.
If you managed to make it less random and less fast (those dinos really move!) as well as not letting the dinos run right through the block walls... it could be a lot of fun as there is a nice base here.
I also like the funny art. The back story of your game is pretty funny too. Congrats on your first LD and for keeping a great journal!