Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Contact Lost

by afterthought - Competition Entry

Lead your team of stranded marines through the hostile caverns on an unknown planet. Left/Right arrow for movement, up makes you jump. Use mouse to aim and shoot. Explore!

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Comments (archive)

sol_hsa says ...

Slightly faster controls and audio and this would be a really good game!

Endurion says ...

Is there no end? Once I reach a certain stage the screen stays black.

Also, very good idea and well implemented. It'd be nice to move faster, especially when you need to backtrack a bit.

Stoney says ...

Nice idea, this game has potential.
Please keep working on this.

mjau says ...

It was a little slow paced, and there's some issues with the ropes .. getting on them requires you to stay at their very end even if a section of them are lying around on the ground, etc. Also, getting the AI to follow you up a rope and *stay there* was an exercise in frustration sometimes. This actually led to my downfall on level .. 3? The one after you get more soldiers .. where I wanted to climb up to the other path, and no matter what I did I couldn't get the soldiers to stay up there with me, always jumping back down (one even went past the rope and started running back and forth in confusion) .. so I accidentally triggered some critters up there while my soldiers were on their neverending rope adventure, and got mauled. After my light went out they started shooting at the wall in the general direction of my killers.

Anyway, apart from that, and the lack of sound, I generally liked it. Could be nice with a little more work =)

recursor says ...

If only the little tiny marines just had longer legs so they could walk faster...

ExciteMike says ...

Some rope climbing problems and the slowness are hurting this otherwise very cool game! Needs sound so badly! Only got as far as where a bunch of worm things come after me. I died but it didn't restart me...

nilsf says ...

Slowness + no way to restart made my give up sooner than I would have liked.
But with a few fixes it could turn into a really cool game.

fydo says ...

I right-clicked and my browser crashed. :(
Other than that, pretty cool game.

Hempuli says ...

I enjoyed the way you used the rope, apart from the actual climbing. ;)

noonat says ...


havchr says ...

good idea, and with a tweak of things, it could be totally awesome.

Henry McLaughlin says ...

Didn't really enjoy this one.

It's an okay idea, and the art is wonderful, but it simply wasn't all that fun. :-(

LoneStranger says ...

I like it. It's interesting. Locked up my browser at first though, not sure where that came from (though I see below that it happened to someone else too). Took me awhile to figure out the right way to lob the grapple up to the top of a wall, but it reminded me of any old NES game and how you had to learn how to use something first. The other dudes seemed to have decent AI.

Sparky says ...

This is pretty ambitious! The rope controls are pretty twitchy, but it's got some good stuff in it. I'm fine with the movement speed. I think this is a good idea, and it could really be an amazing full game should you choose to build on it.

philomory says ...

This is an extremely well done entry. It's very atmospheric (though music would have helped a lot here, too, making it even better), and there are all sorts of neat little touches you don't see often in these games - the dynamic ropes, the marines which follow you and behave appropriately, the items you pick back up again, interesting enemy animation, multiple weapons. Lots of games had one or two of these, but this game had them all and more.

That said, as noted music would have helped a lot, as would some polish items like a way to start over when you died. Otherwise, very good entry.

HybridMind says ...

Man... I got really far but then I clicked out of the screen and the game never fully restored after the Flixel pause menu thing!

I'm quite impressed at all the gadgets and AI stuff you got working with the little squad following you around, up / down ladders, shooting worms when you spook them with flares (love that touch by the way!) The marine sprites are excellent and all the little nice bonuses like shell casings and such. Great amount you got done despite what you mention in your post-mortem. Congrats on another fine entry even if it was a little light on deep gameplay... post-compo pack? :)

ondrew says ...

Really nice graphics, but the controls are really hard and slow. Once polished it can be great game.

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