Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Tentacle

by owendeery - Competition Entry

EDIT: Some have said that there is no sound. There is sound and music, if you don't have any let me know. Also some people are having problem with the game crashing on them, if this happens to you please let me know the details in your comment so I can try and figure it out.

The goal of 'TENTACLE' is to rid this cavern of all the ferocious bats before they destroy your robot tentacle apparatus.

Using the mouse, you must use your light to burn away any bats that may happen to be in the cavern, but be careful ... the bats are sneaky and will try to gnaw away at you tentacle, leaving you defenseless.

There are several caverns you will need to traverse to complete your goal. Each new cavern has a greater number of bats with even more aggression.

Coded in C++ using SDL, SDL_Mixer, SDL_Image and OpenGL.

Programs used:
Visual Studio 2008
Photoshop CS4
Adobe Audition
Reason 4

Timelapse - http://www.youtube.com/watch?v=orWXFnJpTtc


Downloads and Links


Ratings

Coolness27%
#13Innovation3.76
#37Graphics3.45
#65Overall3.00
#71Humor2.33
#74Theme3.17
#74Audio2.30
#79Fun2.69
#110Community2.10

Comments

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Comments (archive)

Almost says ...

I feel no accomplishment at doing anything in this game, not sure why.

mattdev says ...

Really like the gameplay mechanic, and it looks very slick. Could use some music, and the "feedback" when you kill bats could be more obvious - perhaps a particle effect or a more chunky sound effect. Maybe that's the lack of "accomplishment" that the above poster is mentioning.

Otherwise, very much enjoyed it!

zacaj says ...

The light needs to go faster...

smx says ...

Not too difficult to reach the end. I didn't notice the bats having any influence on the tentacle.
Crashed 2 times under XP.

Hempuli says ...

The game crashed after level 3. I really liked it though. :)

TFernando says ...

While I like the mechanic, it would have been nice to have a little more control over the orientation of the light. Pretty neat though.

AtkinsSJ says ...

I liked how the tentacle worked, but as others have said, there's not much feedback, and it was hard to tell sometimes why some bats would burn near-instantly, but others refused to for ages.
Also, it crashed at some point in level 3. :(

ondrew says ...

Nice physics, but the killing of bats seems a little unrelated to your actions. There should be a stronger feedback between death of bat and your shining on it.

badlydrawnrod says ...

Nice gameplay idea, but could do with a score, or at least something to give a reason to continue. It eventually crashed on me.

jazmeister says ...

Yeah, not bad at all, but the motivation to continue should be more obvious. The thing at the middle, the blue thing, that could be doing something and you could show the bats obviously hindering it. Anything really.

Endurion says ...

Hmm, while it's a nice idea, something's missing.

I had sound (screeching) and no music. I suppose the number on top is the level? I stopped after playing level 4, as I didn't notice much difference in the difficulty.

There's nothing wrong per sé, it's hard to pinpoint why it just doesn't feel right.

Noyb says ...

Crashed on level 4 for me, too. I like the idea, but I agree with the comments about lack of player feedback and motivation. Bats should have some indication (hitflash, sound effect, or otherwise) that they're being hurt, as should the player. It might be worth seeing how it plays as a non-scrolling game.

sf17k says ...

I thought the level changing was me dying. Needs more screaming and burning. Awesome tube physics.

Entar says ...

A little repetitive after a while, but it's good. Aiming is a little jerky, but not too bad. Good job.

Jonny D says ...

You forgot to clear the mouse state when you exit the help menu; if the mouse is over the quit button, it clicks for you.

noonat says ...

Great gameplay concept. Loved the menu art and the bats gnawing at the tentacle.

phren says ...

Hmm, couldn't download, too many connections or something. :(


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