Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Cavern Tycoon LD48

by Kato - Competition Entry

Make sure you read the READ ME FIRST readme before you get started. It also needs to be extracted before running.
Made with Construct (for design and programming), Adobe Photoshop CS4 (graphics), Adobe Audition 3 (sound recording), sfxr (prototype sounds not used in the game), and Notepad++ (writing).
Copyright 2009 Zac North.
Email comments, suggestions and bug reports to znorth@gmail.com please.
Thanks LD48! :D

Downloads and Links


Ratings

#9Humor3.60
#14Audio3.60
#24Community3.80
#26Innovation3.48
#39Theme3.55
#62Overall3.06
#89Graphics2.70
#97Fun2.47
#105Coolness6%

Comments

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Comments (archive)

bugra says ...

rar file can't open

ChevyRay says ...

I loved the opening audio! Haha + to humour.

SpaceManiac says ...

The concept is great, but you seem to have carried it out oddly - one bug I noticed was that I kept losing in the pre-war stage even though I had frillions of dollars left. It also captured keystrokes even when I didn't have the window focused. The strange sounds were enjoyable though.

caseyd says ...

The controls aren't working for me. I can move up and down but sometimes I lose the left and right ability. I don't don't seem to be able to build anything at all.

gadlor says ...

yeah, i think the only thing that might be off is the money counter. otherwise it's pretty cool - innovative idea!

Endurion says ...

Great idea. The control system could use a workover though.

Problem Machine says ...

Brilliant sound design (I AM NOMINATING YOU FOR AN OSCAR) and a great premise, but it seems a tad buggy and the interface could be better.

sol_hsa says ...

Oddly enough, grabs keys even when doesn't have focus. =)

sylvie says ...

I couldn't place units, even after quitting and restarting. I liked the sounds enough to rate the non-gameplay related categories though.

philomory says ...

Dangit, I get a runtime error when I try to load this. Probably not compatible with Win2k, I'll try it on a real machine later.

jarnik says ...

I survived for 14 years and I really enjoyed it :)
Without reading the manual, I couldn't really deduce the rules - I just kept building nutrition units to survive.

jolle says ...

I really like the general idea, but usuability could be improved a lot: info on the buildings in game, mouse selection etc. I'm also sorry to say the sounds were painfully annoying.

ondrew says ...

Solid idea and awesome audio, but the controls ruin it for me. Switching between items is takes too much time.

The horizontal controls sometimes stop working and the game has to be restarted.

Digging empty cave is pretty pointless. Building stuff in the dirt should automatically charge me for cave and don't make me switch items.

Entar says ...

Good idea for a game, but it's not really clear what does anything, or what you need to accomplish anything. Also, the window would suddenly close and restart sometimes, not sure why.

sirGustav says ...

clumsy interface and I don't know why I keep loosing.


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