Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Cave without Story

by Noyb - Competition Entry

It's a side-scrolling shooter. Set in a cave. There's no story.

Arrow keys move. X shoots.

The game was programmed in Actionscript using the Flixel API and the free FlashDevelop IDE. The graphics were all painstakingly, maladroitly hand-pixeled in GraphicsGale. Sound effects courtesy of DrPetter's amazing sfxr, converted to mp3 using Audacity. The background track was made in Modplug tracker, using some 8-bit instruments.

There are five basic entities: poorly-drawn gems, stalactites, stalagmites, ants, and bats.

Collect gems for points.

Stalactites can be shot down. If one falls on an ant or a bat, you get extra points. When it lands, the cavern shakes, and may dislodge other stalactites.

Stalagmites are merely obstacles.

Ants rest on the ground. They fire multiple non-homing shots in the air. As the game progresses, they fire more shots faster and with greater frequency. Ants can be killed with sustained fire.

Bats rest on the ceiling. If you fire a shot while one is onscreen, it will swoop down and charge to the left side of the screen. Bats get faster as the game progresses, but still will never attack unless provoked. Bats can be killed, although it's usually better to avoid them.

Score:
Stalactite/Stalagmite: 1 pt.
Ant/Bat: 50 pts.
Gem: 100 pts.
Crushing an enemy with a Stalactite: 250 pts.

Downloads and Links


Ratings

#28Audio3.26
#57Fun3.02
#63Coolness23%
#65Overall3.00
#71Theme3.20
#95Humor2.00
#105Community2.19
#109Graphics2.41
#120Innovation2.16

Comments

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Comments (archive)

Problem Machine says ...

Pretty fun, though I'm not sure if it's a shmup as shooting seems to mostly not be worth the trouble. Maybe it's just a mup!
I like the way the music changes after the level transition, though I didn't notice it changing after the first.

Gilvado says ...

Kinda wish there was more shooting of dudes, and dodging of bullets. Still, a decent entry.

smx says ...

Although I don't think shmups and random levels match too well, this one is actually quite fun.
Is that a sample from Silkworm (the explosion)?

Green Point says ...

Ok, it is harder than my game, now I learned a lesson, to do not make a hard game for ludum dare, because people has a lot of games to review and do not have enought time to become a master of one game.

sylvie says ...

Pretty fun. I wish the difficulty increased faster though, level 1 is pretty easy and going through it again each time you die gets boring. It could use a button for focused movement too as almost all of my deaths came from crashing into walls while trying to get the gems near them.

nilsf says ...

Letting us shoot stalactites that drop on enemies was a nice touch. :)

localcoder says ...

I like the idea - shooting stalactites and getting chain reactions, and deciding whether to sneak past bats or disturb and fight them.

However, I found it frustrating that many ants appeared in places where I could not kill them. I died a lot on level 1 from trying to kill ants :/

Wiering says ...

The earthquake effect was a little too much IMO.

Almost says ...

I died near every time I went to collect a heart..

noonat says ...

Feels really solid, despite it's simplicity. I liked being able to shoot the spikes, but the quake effect after the fell was so extreme that it kind of nulled out the usefulness of it.

erik says ...

Challenging, mostly due to random gem placement. Those bats are nasty. I want to kill them, but they are too fast. Nice job on the audio.

Six says ...

Control felt a fair bit too jittery for the precision movement required. A little acceleration curve would work wonders for playability imo.

sol_hsa says ...

Controls could use some slight low-pass filtering to make them feel more fun.

mjau says ...

Hey, the theme was CAVERN, not CAVE! Zero sta-- oh, all right, I'll let it slide this time.

Anyway, I like this. It's fun. The music gets a little repetitive after a while, but I like how it changes when you get to a new level.

Entar says ...

Tough, but fun.

Comtemno says ...

Simple, yet fun.

Endurion says ...

Quite solid fun.

If the bullets would actually be useful it'd be a real shooter :)
Shooting stalagmites is pretty useless since you can't see anything when the screen shakes. And the ants take way too much shots. Managed 1302 points.
Good music!

jolle says ...

Like the music. Funny though, the game feels more difficult when firing. Easier (at least for as far as I got) to just concentrate on flying into things. Think the controls where a bit too sensitive, didn't get any kind of precision.

philomory says ...

Pretty basic shmup. Plays well, nothing too inspiring, but it moves nice and fast. The 'smash enemy with stalactite' mechanic is pretty neat, though I rarely got a chance to use it.

HybridMind says ...

Controls were challenging to me so I only was able to ever make it to Level 2 / 800 points high. Found the screen shaking a little bit too much as it was way too disorienting. Like the graphic palette and the variety of creatures and cave objects. I wish I could control the ship a little better to get to some of those toughly placed hearts. Solid little arcadey game though and fun for a few go rounds for sure. Love the music too!

agj says ...

Like the dropping stalactites. The odd angle of the shots by enemies made them difficult to predict...

ondrew says ...

I liked the foreground pixel art, but not really the cave and background. It's pretty fun to play for a while.

sirGustav says ...

I though the gems looked like hearts and instantly though them to be extra life...

mklee says ...

The screen shaking is a little too much unfortunately when the stalactites drop. The music however is a big plus in my book.


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