Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Glaucon and the Cave

by athanazio - Competition Entry

Based the concept of the Allegory of the Cave, You control Glaucon around the cave to find old artifacts and leave the cavern.. but watch out for the zombies !!

Requires Java installed.

use arrows and space to play.
have fun !

Downloads and Links


Ratings

#9Community4.08
#53Audio2.78
#66Theme3.25
#78Humor2.27
#100Graphics2.57
#104Fun2.32
#106Overall2.57
#110Innovation2.33
#114Coolness3%

Comments

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Comments (archive)

sol_hsa says ...

Some slight texture on the floor/wall would make it easier to see if you're moving, especially on some long corridors.

SpaceManiac says ...

A classic cave-exploring game! Fun, but the graphics kept flickering and I couldn't make it past the second level. The different item types were clever however!

caseyd says ...

Slight problem with the keyboard, the firing of the torches was significantly delayed, but I liked it.

prmottajr says ...

Game was fun but it was a little difficult to learn how to throw flames. On the third level I got stuck on the wall and couldn't move. Probably this was due to the maze algorithm. Zombies were great !!

Entar says ...

I also got stuck on the third level, and I learned about throwing torches by chance. Also, you can't see very far ahead of you when walking and scrolling. Otherwise, good effort.

Six says ...

I too found myself stuck in the wall on the third level, and agree with the comments about not being able to see very far ahead and to add a texture to the floor. The distance to move till the screen started scrolling also seemed a little more on the right than the left. Nice managing to fit zombies in though.

noonat says ...

Given the fact that you die instantly on touch, the zoomed in view was definitely frustrating. Some in-game help would be useful as well. I mostly stumbled around until I figured out things like shooting. Shooting didn't seem to work right for me... I would kill the zombie in my way and he would instantly appear in the same place again.

Endurion says ...

A nice idea with most of the game play working nicely.

What however put me off was the fire throwing. It almost never threw the fire when I pressed the key, but sometimes a few seconds later. That led to some rather frustrating moments in level 2, when the zombie, who should've died, killed me repeatedly.

And off topic (does not affect the vote): F*ck Sun and their abomination of a language until they finally get spaces in paths working. A lot of java games fail to work on the desktop because the root folder is called "Documents and Settings". Grand.

philomory says ...

I actually ended up stuck on the second level, not the third, because the artifacts that were in the level for me to find didn't match the artifacts that the game wanted me to find. So, it wanted me to find the 42 artifact, but there was no 42 artifact. Instead there was a flashlight, which wasn't on the list.

Not a bad effort though, and I do have to say that your journal was pretty sweet. I think the super-dim view actually does a pretty big disservice to your artwork; you can barely see the awesome little zombies and artifacts!

Objelisks says ...

Sometimes the 'fire' button doesn't work as well as you'd like, and one of the zombie dudes on level two wouldn't die, but still pretty interesting.

DrPetter says ...

I started inside a wall on level 3 and couldn't move. Space to throw torches seems to have a very large and weird lag - sometimes I would hit it and my torch would come flying a few seconds later. Scrolling is rather evil, where I have to move almost to the edge of the screen before it starts moving, and if I run into a zombie I have no time to react before I'm hit. Kind of spooky atmosphere though.

doohan says ...

Fire was incredibly frustrating often having a delay of 2 or 3 seconds which was too late on level 2 with the zombie that respawns infront of you as soon as you kill it.

Hempuli says ...

Level 3 began with me stuck in a wall.

Problem Machine says ...

Nice atmosphere, but in the third level I started stuck in a wall. Also, sometimes it wouldn't shoot when I pressed space.

ondrew says ...

The fire button sometimes doesn't work. Cute zombies :)

LoneStranger says ...

I couldn't get into it. The torch throwing didn't really work all the time and the zombies moved way to fast for how much time I had to react based on the window size. I ended up getting stuck at the start of level three.


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