Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

Back to Browse Entries

Ascent

by Terry - Competition Entry

aggh aggh aggh 2 minutes left

Downloads and Links


Ratings

Coolness27%
#12Fun3.73
#30Overall3.49
#31Theme3.61
#37Graphics3.45
#66Audio2.50
#76Community2.76
#85Humor2.17
#106Innovation2.41

Comments

You must sign in to comment.

Comments (archive)

Kimau says ...

Enjoyable, I especially love the tough climb attached to infinite lives and well placed check points.

Green Point says ...

This is the gameplay I tried to do, I also tried to make a IWBTG game, but you make a better one than me.

bburbank says ...

Man I love this game.

nilsf says ...

Yay, I escaped the cavern with only 94 deaths. :P

Problem Machine says ...

It's kinda like Might Jill Off with 50% less lesbian! It's kinda weird that doing the double jump off a trampoline sometimes makes you lose vertical momentum, but games are weird like that sometimes.

dock says ...

The first gun is a massive pain in the ass! o_o I go from zero deaths to a million! I love it though! XD I like the background graphics in particular.

nitram_cero says ...

Won it! 36 deaths.
I found the moving platforms really hard to pass (about 30 deaths are because of those with the turrets)
The second level is not textured!, they're just brown blocks.

Other than that, fun game!

gadlor says ...

26 deaths. aghhhh this is tough. :)

ChevyRay says ...

24 deaths, I didn't find it too hard at all. Only little thing that bugged me was it was hard to horizontally align myself with the trampolines sometimes because of the movement speed and the smallness of them.

sf17k says ...

Can't go wrong with difficult platforming!

Chris Zamanillo says ...

Tough in a Mega Man muscle-memory-and-timing kind of way. Still had fun playing it, nice job as always Terry.

jplur says ...

Escaped with 77 deaths :(. Spent a lot of time trying to get past the platforms with the gun overhead.

Deceptively simple at first but I loved how hard it got, very good job!

Wiering says ...

I escaped the cavern with 6 deaths! (I somehow ran into a bug somewhere around the 5th flag that let me go up through the wall and I got all the way to the top!)

phren says ...

Some spots were just awfully hard. :P The controls were a bit too twitchy for my liking. Pretty good level design and nice graphics. Quite a good game.

shanecelis says ...

Wow, great work! I'm very impressed. I didn't make it out. I thought it was going to be over after the trampolines. You've got a lot of game there.

erik says ...

You've got an impressive variety of gameplay elements for a one day effort.

Quite challenging. Good call on the checkpoint flags. Took me 50 deaths to make it out.

It was fun to play. Double jump was fun. Left right movement felt a bit twitchy and fast.

Towards the top, where you have the single tile collapsing platforms, I found a bug. Immediately to the right of each platform there is an invisible platform that you can stand still on.

noonat says ...

Impressive, especially for 1 day. Thank god for the checkpoint flags. :) The air movement felt a bit too fast for me... I was constantly overshooting things.

Endurion says ...

Hard, really hard. Escaped with 20 deaths (they seemed to reset after the first change).

Bad points: The controls feel something slagging. Also, it's possible to re-enable lower checkpoints. Boo! :)

Noyb says ...

25 deaths. Nice level design. Never felt like you were reusing ideas. Controls were a bit fast, but that was only an issue with some of the small trampolines or collapsible platforms. It also seemed to freeze slightly every time it played a sound, which made the guns pretty annoying. Other than that, a solid, fun platformer.

Daz says ...

Fun game, beat it with 60 deaths. Interesting thing: I accidentally landed on an earlier checkpoint one time... yeah.

afterthought says ...

26 :)
Kinda wanted to be able to land on top of the bat and ride it.

gimblll says ...

Short but relatively fun. Quite difficult to jump where you want to. Thanks for the checkpoints! :)

Entar says ...

Tough game, but appealing and fun. That jump effect got a little obnoxious after a while :p

philomory says ...

Argh hard! But, in a good way. Did beat it,with 99 deaths. Half of those came from one damn section.

The most annoying part was when I fell down a ways and accidentally landed on a previous flag. Ouch.

Cute graphics, appropriate sounds, and the gameplay was challenging without being overly irritating. All in all quite good.

localcoder says ...

This game made me sooo angry. It was hard and the movement was sudden and unforgiving. But it was fair, too, so every time I died I raged for a while and then tried again. Got to the end with 54 deaths.

I like how the game doesn't tell you that you can double jump, but quickly makes you to discover it by yourself.

I would have preferred a livlier or more colourful victory screen after all my hard work. It didn't feel like I was out of the dark cavern.

HybridMind says ...

I escaped with 54 deaths! I'm just happy I beat it! :)

Really fun and actually just difficult enough for me but didn't cross over my personal threshold of quitting. The controls were a tad slippery but I was able to manage. I have lost so many platforming chops over the years that I often can't play these very well though I do find them fun. I'm glad this one I could defeat eventually. Some really great timing puzzles that you did a good job of signaling them so one could intuitively get the timing right so congrats on that subtle effect. I really like the double jump and the trampolines. I found the olive drab aesthetic a nice look and enjoyed how that balanced the bright colors of the protagonist. Many only complaint is that it was too short.. :) Oh, also I totally didn't see the spike floor tile as dangerous... just seemed to blend in with the walls a tad too much for a quick danger read. Excellent job for 1 day.

sirGustav says ...

fun, but too hard for my taste

greencow says ...

finished with 47 deaths. very difficult controls, there seemed to be a bit of horizontal acceleration which made lining up the jumps partly a matter of luck. nice work.

agj says ...

36 deaths, yay.

ondrew says ...

Finished with 97 deaths. This game was great and you really nailed the difficulty. It's hard but the frequent checkpoints make up for it.

Morre says ...

Rather punishing. I think the gameplay was enjoyable nonetheless, but some parts were a little too frustrating. The bit right at the end with the two cannons gave me around 40 deaths, but I'd only died 10 or so times before that (in other words, 50 deaths in total). It was weird to me that the tile graphics changed from the nicer ones with proper edges to rough squares somewhere halfway through the game.

Well done, especially for one day! :)

mklee says ...

For having to do a complete restart according to your journal this turned out pretty well. Bordered right on the edge of frustrating, but not necessarily in a bad way...


[cache: storing page]