Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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F = ma

by Draknek - Competition Entry

Spaceman Jimmy has been stranded inside an asteroid! He is quickly discovering how inconvenient zero gravity is.

Shoot the aliens before they kill you to death!

Downloads and Links




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Comments (archive)

Kimau says ...

I couldn't really get the hang of the controls, also the game made me feel a bit ill. The music wasn't helping. I can see what you've tried and its nice to see thinking out of the box.

mjau says ...

Have to agree with Kimau here, specially about the music. It got a little bit more bearable after I turned off the speakers, but the way the camera swoops around is really dizzying even when you've figured out how to move around consistently. I always got sucked into a spiral of death after a little while.

Radix says ...

I enjoyed the challenge of the controls, too bad there wasn't more level to navigate.

Green Point says ...

The rotating camera was a bad idea.

Endurion says ...

The constant rotating plus the added weird music made me want to quit quite fast. It's really irritating.

I was constantly bombarded with enemies, so there was no time at all to go exploring. Could've been interesting to find more.

phren says ...

The music gives it a weird touch that I think I like. Somehow controlling the guy was a lot harder than I thought it would be. Also got a bit of an headache while playing. :P I think the app lost focus when I died, I had to click the screen every time in order to get it to take my input.

CodeJustin says ...

A little short but fun.

Hempuli says ...

Interesting I guess, but the buttons were really weird. I managed to stay alive quite a long time by just shooting though.

nilsf says ...

I disagree with the other reviews, I think the music and rotating very much add to the game: it's supposed to make you feel dizzy! That's my interpretation anyway.
A bit too hard though.

jplur says ...

Yeah I think the idea is quite innovative, And love how even the score is rotating weirdly. Would of been nice if there was a little grace period before blue things started killing you to get the controls down.

Problem Machine says ...

Wow I really don't like these controls, it's absurdly hard to balance time spent shooting and time spend moving. Why not just make it so shooting pushes you back and make it a one click game?

Wiering says ...

I had a lot of trouble with the controls. It would have helped to start with a level with (almost) no enemies. Actually the music fits very well with the game.

DrPetter says ...

I hate you. This is so annoying :)
Took me like 10 deaths to even figure out what I could do and how (even though I had played a preliminary build a few days ago). There was no time at all given to experiment and learn the controls, and with this INSANE control scheme that's really critical. Sorry, but I just can't bring myself to play this properly. I would lash out on my surroundings and probably destroy expensive hardware.

Gilvado says ...

Definitely need a practice mode without enemies. Rotating camera was really disorienting.

adam_smasher says ...

A viscious, player-hating variation on Asteroids.
I like!

Entar says ...

Most bizarre music ever :)
The way it is now, I'm mostly encouraged to just sit in one spot and shoot at everything that moves. The jetpack idea has some potential, but maybe make the rotating a bit more intuitive.

ExciteMike says ...

I really like the sound!

athanazio says ...

I just cant control this :) too many controls for me

sylvie says ...

The movement controls are really awkward. It's a lot less trouble to ignore them and just shoot everything around you. Once I realized that the game became really easy; I only played for a bit but I didn't notice the enemies appearing more often or acting more aggressively as time went on.

noonat says ...

Ditto Kobel and DrPetter's comments. Making this a one-click game would be a vast improvement and would probably make it a lot of fun. As it was, I instantly got dizzy and had to stop playing.

Sparky says ...

I think this is a good idea. But really, you have to give people more than two seconds before killing them if you're going to have a control scheme with this kind of learning curve. Two seconds is just not long enough to figure out how to control the player character :)

The key + mouse click controls were also pretty awkward, it's a pity Flash doesn't allow the right mouse button.

This is a nice idea, I think. I'd like to see an expanded version.

ondrew says ...

This gets hard rather quickly, but I liked the style of the game.

philomory says ...

This game was basically impossible to play. Sorry. I wanted to like it, but I couldn't.

mklee says ...

Oh my god what is going on I am not good at game.

Seriously though, I appreciate the effort into adding real physics into the movement. But man, is it overly difficult. Maybe a beginning tutorial area to help ease me in as its hard to get adjusted when you're dying constantly initially.

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