Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Cave Trip

by agj - Competition Entry

Nothing finished; I didn't have the time to make anything else with this. You fly through a strangely rectilinear (and colorful) cave, with oddly floating white dots that you should avoid, or maybe not. My original plans were to turn it into a rhythmic game of sorts; had I added music, it would have synced to the visuals, thanks to the way I coded it, but I didn't have the time to compose.

Used FlashDevelop, compiled with Flex 4 SDK, and coded in actionscript 3. Also used sfxr for the one sound effect.

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Comments (archive)

phren says ...

Shame it's unfinished, your original idea sounded fun. You've achieved quite a nice simple tunnel effect here!

GBGames says ...

It's too bad you couldn't finish it. There's potential for a game where you have to touch white orbs and avoid black ones, or something like that.

Doches says ...

Up the sensitivity, I think, and flesh it out with some polish, and this would be a perfectly functional tunnel flyer. Not a bad core.

Almost says ...

Kinda cool, but too openended to entertain for long.

gadlor says ...

yeah, this does show promise. it seems like you only needed a few more hours. i would love to see an update to this!

jplur says ...

Don't set this aside, it could become something rather neat!

Problem Machine says ...

It's funny, it almost ends up being kind of an anti-music game, where I'm entranced by the visuals and try to avoid the white things so they won't make that horrible sound and harsh my mellow. I think it'd be really cool to see a music game using this gameplay and aesthetic too.

ExciteMike says ...

Too similar to my game :)

afterthought says ...

Agree with pretty much everything above - its a good start.
I noticed you can drag the camera so low that you can't hit any orbs.
Trippy :P

erik says ...

Neat visuals, especially for flash. Control feels a bit awkward, but perhaps I'm missing something there.

Endurion says ...

Too bad you didn't get it finished.

This could be quite fun in its way.

badlydrawnrod says ...

Pity you couldn't finish it.

jolle says ...

Oh man, you're trying to hypnotize me, aren't you! Well, it's not going to work, I have my led goggles!

philomory says ...

Well, it didn't work out too well, but props for an interesting idea. A rhythm-game version of Tempest (more or less) sounds pretty frikking awesome.

Entar says ...

I feel like the speed should be slower, and the mines closer together to compensate, so that the graphics don't seem quite so choppy. Every time you get to a new section of cave, it just jumps on, know what I mean? Maybe add a slight motion blur. Good start.

HybridMind says ...

Cave trip indeed... :)

Visually nice. Makes me wanna mess around with more psuedo 3d stuff in Flash. Would have been cool to see the rhythmic component in this.

sirGustav says ...

I had a hard time controlling the plane. A more sensitive controls and some shadows should do the trick :)

Morre says ...

I think this might've been pretty cool if it was indeed synced to music, but as it is, there's not really any gameplay in there. The graphics are pretty charming :)

ondrew says ...

Nice minigame - the tunnel effect is really strong - the colors are too different.

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