Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Caverns of Adventure

by Epitaph64 - Competition Entry

This has been my first LD, and I have to say, it was quite fun! If I could redo it, I would most likely have gone with a simpler idea that could be finished in the time I had to spend on it. However, it's mildly playable, with a semi-silly win condition for now, and so far, I plan to do a post-compo of this, since I enjoyed this project :) Anyways, any feedback is welcome!

Anyone who's interested in the post-compo, be checking my blog at http://validopinion.wordpress.com/ for updates in the near future :)

Downloads and Links


Ratings

#55Humor2.54
#81Audio2.16
#101Coolness7%
#102Theme2.81
#107Graphics2.44
#109Fun2.26
#111Overall2.47
#113Community2.00
#140Innovation1.88

Comments

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Comments (archive)

gadlor says ...

it's magical! it's stupendous! it's a win conditioooooooooooon

Problem Machine says ...

Throw some monsters in and you could have a pretty awesome little Gauntlet clone here.

AtkinsSJ says ...

Hehe, I like how some rooms are carpeted - presumably intended to be water and lava.

Tange says ...

I found the button, but I wish you had made up some story about what pressing it does. Hopefully I didnt set off a nuke, unless thats why I was there.. Polished game, well done.

jazmeister says ...

Great first shot man! I liked it as is, and the button made me lol. I'm sure you already know what you could do to make it better, so let me just offer a pat on the back.

Doches says ...

Missing some elements (enemies? victory?) but pretty awesome nonetheless. Very slick.

drZool says ...

No challenge, however you made a game!

Objelisks says ...

Pretty neat little game, though it didn't have much to do in it. Has the making of something very addicting.

GBGames says ...

Hah! I loved finding the button. I tried exploring around to see if there was anything else. Other than new carpeting in some of the rooms, I didn't find anything else. I was collecting gold for some time until I decided to stop. Unless something happens when you explore all the rooms, I had no motivation to keep going.

The movement was smooth, and the sound effects were nice, if minimal. Unlocking doors with keys was cool, giving me a reason to collect them.

BlademasterBobo says ...

This seems like it could be pretty neat... but right now it sort of feels like you're going in to clean up after another adventurer who forgot to press that button.

nilsf says ...

It has a win condition, but it doesn't have a lose condition.
Too bad you didn't have time to finish it, it has the seeds of a cool little game.

jovoc says ...

Good start but pretty incomplete. The "sacred button" was a nice touch.

The procedural generation was a nice idea but all the rooms seemed way too similar. Also you could walk across fire and water. However, the minimap was nice and a welcome touch in this compo.

Endurion says ...

Yay, the magical button!

Quite nice skeleton, and as you already started, a good starting point for a really nice game.

greencow says ...

ah the big red button that doesn't do anything. good times.

HybridMind says ...

I found the sacred button!! Sweet! ;)

Nice start here. I liked the style of the graphics and who doesn't like picking up piles of gold right? The damn door opening noise scared the hell out of me the first time though heh. Too bad you didn't get monsters in in time.

ondrew says ...

Finding the winning button is cool, but I miss some kind of danger or enemy.

recursor says ...

Reminds me a tiny bit of Temple of Apashi on the Commodore64. I think that some more tiles, character animations, and monsters, this could be a really fun little game.


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