Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.
The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.
Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.
Stay tuned for Ludum Dare 16, coming December 2009.
Knight of the Cave Dragonby Jonny D - Competition Entry
Here it is! I hope you like dark places and daring knights...
There's an updated version at my website if you'd rather play with better control, collision detection, and 'r' for reset (just remember to judge me on this one).
Downloads and Links
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Endurion says ...
Nice, also good idea to incorporate light puzzles.
IMHO the controls have too much drift, you slide too much after landing.
jolle says ...
Played OK until I reached this gate, into which I threw torches in the wrong order, so I didn't really see very well to reach the third torch. Could use a restart level thing, Esc quit the whole game.
afterthought says ...
I like the torches :)
Had a torch disappear when I threw it off screen on the first gate, but I restarted and got past it fine the second time.
The controls are really slidey, and I was popped up onto a platform once when jumping at it.
The bats have a weird hit box.
Nice little adventure.
ExciteMike says ...
Oh man, is the Dragon even beatable? Of the 25 games I've tried this feels like the most complete!
LoneStranger says ...
I wasn't sure what to do in the second level. There weren't any clues that I could see. Looks nice and other than the slightly weird controls (maybe use up for jump? z,x seem to be ok).
Gilvado says ...
Liked it :). The dragon kicked the crap out of me 3 times, I guess I won't see the end :P.
chuchino says ...
The hit detection and player physics feel a bit off but overall it's fun. I died to the dragon though and didn't want to play through the whole thing again.
mjau says ...
The collision detection is way off. I thought one of the bats was invulnerable since I could slash through it completely without even hitting it. Tried all the way from bashing it with the hilt close up to barely touching it with the tip of the sword, with no effect. Then suddenly it decided to start being hittable some time later for apparently no reason. Most of the bats weren't that bad, but it still felt random whether or not they got hit.
I threw my torch at the dragon, which didn't seem to have any effect. Its fireballs didn't light up the room, so I thought the rest of the fight would be in darkness until I discovered that I could just go behind the dragon's head and be completely safe there while spamming it with the sword. I guess that wasn't the way you intended the fight to go though..
You should include dependencies with the Linux version too btw (and set up loading with either LD_LIBRARY_PATH or RPATH), I had to copy a lot of libs from a 32-bit distro to get it to work.
localcoder says ...
The torches and lighting puzzles are cool. Fighting the bats was not very interesting though.
In the final battle, the dragon stopped attacking when I stood close to it. This made it very easy to defeat.
philomory says ...
A fun game. I like the maze and the torch puzzles. I found the hit detection for the player's attacks wasn't that great,
Cosmologicon says ...
Fun! But I knew I was screwed when I threw my torch at the dragon and it didn't kill it.
Morre says ...
Gameplay isn't too bad, but it could use some better collision, more fine-tuned controls, and more variation (I haven't yet tried the post-compo version, but I understand you've fixed some of these issues there). I like the lighting. The sprites are pretty decent, but the terrain is a bit simple-looking in comparison.
Well done :)
mklee says ...
I sorta like the blocky gradient thing you have going on with the torches. It would be very cool actually to tailor the style of the game with that general style methinks.