Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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by greencow - Competition Entry

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Comments (archive)

Green Point says ...

"Thanks for playing greencow's Ludum Dare 15 entry.
Press Escape to quit."

haha a alice in the wonder(cave)land. it was very fun.

Endurion says ...

Neat idea to incorporate shrinking and growing.

The controls feel a bit loose. Still, was fun to play.

LoneStranger says ...

Not too sure about the controls or the collision detection. It made the game feel kinda clunky. Shrinking and Growing could be an interesting mechanic with the right puzzles.

doohan says ...

Shrinking and growing is cool. Also cool when the rats eat the mushrooms. Getting stuck in the walls is a bit of bother though. Cool idea though

zacaj says ...

I like the changing sizes, cool idea

bburbank says ...

As others have said I really like your core mechanic. If the collisions were a little polished and the art a little stronger I think you could have a fantastic game here.

mjau says ...

It's a nice idea, but the implementation is very buggy. I had to use the cheat keys a lot to get out of walls etc, which makes the whole puzzle aspect kinda pointless. If you kept working on this, fix it up and give it a little polish, it'd be a nice game I think.

Objelisks says ...

Not bad. Could have been pretty interesting with some of the bugs worked out. I liked how the creatures themselves could actually grow and shrink from taking the mushrooms.

noonat says ...

Good idea for a puzzle game, but like others have said, very buggy in its compo form. With some fixing up, it could be quite good, I think!

philomory says ...

This is cute. There's not exactly a ton of polish here, but it's fun to tool around in the cavern, growing and shrinking.

Entar says ...

A little buggy, but the resizing (especially if you make it at will, instead of just from picking up items) is a really nice mechanic. Keep developing that, though drop the mario and make it all original. :)

ondrew says ...

Cool shrinking/growing idea.

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