Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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A Matter Of Life Or Death At The Caverns Of Deep And Dark

by ragnor - Competition Entry

simple shooter game like those on atari 2600 etc.

Downloads and Links


Ratings

#49Community3.31
#87Theme3.00
#97Audio1.67
#122Humor1.71
#129Graphics2.12
#129Coolness0%
#134Fun1.75
#136Overall2.00
#137Innovation1.94

Comments

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Comments (archive)

Green Point says ...

please, make a windows port...

Hempuli says ...

dang, again a linux-only game. :(

noonat says ...

RAWR! WINDOWS PORT!

DrPetter says ...

I wonder if this would play on my Eee? I hope you'll release a win32 port before I get around to trying that ;)

jazmeister says ...

Bumping for windows binary.

adam_smasher says ...

Runs waaay too fast to be playable (on Linux).

I do like the title, though.

Jacob says ...

You get credit for doing this in SDL / C++ and cross compiling from linux! Yay.

Unfortunately it runs ridiculously fast on windows, so its unplayable :(

Cave generation looked cool. Some sound and rounded tiles would be a plus.

Cheers

gimblll says ...

Unplayable, the player warps around extremely fast from wall to wall (and sometimes through walls).

Endurion says ...

Thanks for the Windows binary!

Alas, the game is ín a bad shape. The movement timing seems to change from room to room, sometimes you can walk into walls. Also, is there a win condition?

sylvie says ...

I didn't have any issues with the game running too fast, but I don't understand how the gun reloading works (it seems usually after I shot I couldn't shoot again for a long and totally arbitrary length of time, but then sometimes it'd let me shoot two or three bullets in a row) and I couldn't find anything to do other than slowly wander around shooting things.

philomory says ...

Mac version is Intel only... :(

Played the windows version, and I'm not feeling the love here :p. The player moves really fast, but otherwise there's not a lot going on. I have to give you extra points for one thing, though, I really like the way you procedurally generated caves turned out. That's pretty sweet.

badlydrawnrod says ...

S'alright. A bit slow though and I keep getting stuck in walls. Procedural caverns are good. Keep it up.

jolle says ...

Windows binary works, but for me it runs way too fast, so it's unplayable (Vista, 3.16 GHz, Radeon 4850).

Morre says ...

Weird, somebody else said it was way too fast to be playable on Linux - for me (on Win XP) it was super slow. Collision detection was pretty weird, I could walk through walls most of the time. There's not a lot of gameplay here.

I think you're onto a good start though, and cave generation seems fine :)

greencow says ...

running around a cave shooting harmless brown people, no goal or challenge or explanation.

localcoder says ...

I'm on windows, and having the same fast movement problems as other people. This looks like it could become an interesting shooter though.

ondrew says ...

Really fast on my computer.


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