Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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below the house

by dessgeega - Competition Entry

Downloads and Links


Ratings

#4Theme4.25
#6Overall3.86
#18Fun3.59
#20Innovation3.64
#40Humor2.80
#55Graphics3.27
#60Audio2.64
#74Coolness17%
#123Community1.70

Comments

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Comments (archive)

Radix says ...

I jumped.

jazmeister says ...

I jumped.

Ariel Yust says ...

Damn it I jumped >_< =P the game gfx are annoying u could do better but the ending was nice :P

please make better controls... and add ambitient music ;)

Green Point says ...

There's a "Watch out your steps", then I fall and could not go to anywhere else... The graphics could be a little better and the gameplay could be a little longer...

ChevyRay says ...

I didn't jump, but I liked all the little details later on. Was fun :)

Hempuli says ...

I really loved the way to text was 'hidden'!

Problem Machine says ...

Really cool aesthetic (though I didn't like the protag sprite much), and a very innovative way to do exposition. I particularly like how strange and unnatural the patterns of the caverns get later on.

drZool says ...

Intriguing! The suspense with reading the texts made the whole thing.

ExciteMike says ...

Having the little character's eyes follow the mouse was a I really nice little touch.

afterthought says ...

Ahahaha. "Oh, let me turn the light on... I wonder if I'm actually in the room" I still jumped, but I'm easily startled :P
Yeah the sprite for the player is a bit bland, but you had a lot of atmosphere! Would be great with music.

Noyb says ...

Great atmosphere. I like how the cave environment itself tells the story, both in its design and writing on the walls.

badlydrawnrod says ...

My wife and daughter both jumped. Good ending. Problem is, it's a bit one-shot, ie, once you've seen the ending...
Like it a lot.

gimblll says ...

Nice! Loved the flashlight vs. texts and how it came together at the end.

Endurion says ...

Is that really the ending? Once I fell into "My room" I saw eyes and then the program closed.

I love the hidden texts in the wall ;)

jolle says ...

What the other guys said.

philomory says ...

Ok, this is a fantastically atmospheric game. I like it a lot.

Just one question. Is it actually possible to turn off the light?

erik says ...

Very nice. I'm impressed with your ability to take simple game mechanics and create an interesting story with loads of atmosphere and a lot of fun.

noonat says ...

Haha, damnit, I jumped! The messages were a really great idea. I wasn't very invested at first, but the more I read, the more I wanted to read the rest. Loved it. The movement was a bit twitchy for me, and I found it hard to jump where I wanted to.

Entar says ...

Only thing I didn't like was that down in the tunnels there were some really narrow tunnels that it was hard to get into. Otherwise, cool.

sol_hsa says ...

Slightly better controls and ambient music and this would be a classic.

greencow says ...

eek! nice finish ;]

sirGustav says ...

I got stuck several times since I couldn't get through some of the smaller because of the character speed..

HybridMind says ...

Great little explorer game here. I enjoyed the way you handled the style and story/level elements in this. I am not sure I caught 100% of the text but definitely jumped a little even though I was pretty sure something 'bad' was about to happen. The site of all those eyes will haunt my digital self for quite some time... ;) The cavern design is really fun and interesting too and I love the wiggly flashlight and the following eyeballs.

agj says ...

It's so annoying having to hold the mouse button down, it would've been simpler if the light followed the mouse all the time. But anyway, good one! I jumped as well.

sf17k says ...

Short, sweet, simple, beautiful.

Almost says ...

I jumped.
only complaint is that the sensitive controls made it difficult to fall in narrow width gaps.
Oh, and quiet music that grows in intensity with depth traversed would be great.

lexaloffle says ...

Fantastic game. Top marks for everything except humor, because I only laughed nervously. I didn't see any instructions about how to turn the torch off, but desperately clambering around with the controls at the edge of MY ROOM seemed appropriate.

phren says ...

Somehow the game was really jittery for me, a bit unplayable because of it. Other than that there was a nice atmosphere in the game (felt artsy, especially the start).

ondrew says ...

Great atmosphere!!

SpaceManiac says ...

I got really stuck for a while - until I figured out how to turn off the light!


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