Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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caveskid

by allefant - Competition Entry

My host is really slow, but if you wait a few minutes (more than the gameplay :P) the .swf usually loads.

Downloads and Links


Ratings

#49Fun3.17
#73Overall2.90
#80Innovation2.77
#89Graphics2.70
#120Community1.78
#126Theme2.37
#127Humor1.70
#129Coolness0%
#131Audio1.11

Comments

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Comments (archive)

gadlor says ...

good stuff man! it's not really all that long but it does get tricky. it'd be cool to see more levels!

graner says ...

Very nice work for learning a new technology! The percentage gave me this feeling i had to pass the game. Would have been nice to get 100% when you finish though ;)

hroon says ...

Very streamlined and pure style. I really can get quite challenging.

jplur says ...

Hmm, doesn't seem to be working for me.. The cave starts really small and off the screen to the top and after a second all it shows is the % and fps.

fydo says ...

Woo, Game Won (99%)
Good for you taking chances during the compo and learning something new. Awesome :)

Six says ...

That was simple and enojyable, though I feel I've played something similar before. Could have used a bit more depth (gameplay wise, not the view) perhaps, and having the instructions on the screen would be nice (the first time I clicked, promptly died, and wondered what had happened). And I have to say I freaked out wondering where to go as I approached the end and there was no track left :P

Noyb says ...

Works well. Nice job learning a new language!

Hempuli says ...

This game was strangely addictive!

Problem Machine says ...

I really like the feeling of weight to the controls, I think this would be a lot less appealing if it was twitchier.

CodeJustin says ...

Very fun, not gunna lie.

agj says ...

Quite like how it looks. The level design could use some work (I'm guessing it's procedurally generated) to turn the game into a proper challenge, but otherwise it works.

Almost says ...

Nice simple graphics, but pretty simple after a bit.

noonat says ...

It does feel somewhat unfinished, but hey -- it had a win condition and a lose condition, and the controls felt really solid. Also, kudos for using 3D stuff in Flash.

jazmeister says ...

I was compelled to finish. Good work!

gimblll says ...

Doesn't work on my machine, I get "Invalid raw matrix. Matrix must be invertible." from my debug flash player. And when I try to play it, the tunnel just flashes for one frame and goes away.

Endurion says ...

Awww, that bit at 88% is really short!

A little like tempest light ;)

philomory says ...

There's not a lot here. It seems like a good basis for gameplay (indeed, it *is* a good basis for gameplay, for example Torus Trooper), but there's no gameplay yet, so...

badlydrawnrod says ...

Good to have the percentage in there, as that's what kept me going. I'm beginning to think that's something that all LD48 games need - some sort of progress indicator.

ondrew says ...

The style is perfect. Very simple but very effective.


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