Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Jello Cavern

by shizzy0 - Competition Entry

I wrote this using love, so it should run anywhere love runs (Windows,
Mac OS X, and Linux).

The controls are,
* right - go right
* left - go left
* space - jump
* r - reload
* l - build a random level (cavern)

It is obviously very much unfinished and currently just a toy. Oh
well, maybe next time.

Edit: I added Windows and Mac OS X ports. Windows now has double-clickable "cavern.exe", and Mac OS X comes bundled with love, so you can drag "cavern.love" onto "love.app".

Edit 2: Sorry, I forgot to change the links from '.zip' to '.tgz'. Serves me right for not trying them.

Downloads and Links


Ratings

#85Community2.52
#93Innovation2.54
#95Coolness8%
#123Graphics2.21
#134Audio1.00
#136Humor1.54
#137Fun1.67
#139Overall1.92
#141Theme1.71

Comments

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Comments (archive)

Problem Machine says ...

Can't play, don't have love.

Tange says ...

Love was painless to download at 2.3mb. The game is neat. I would have like to see what you were planning to do with this gameplay wise. Maybe if you had at least one premade level and perhaps a goal item to strive for. Enemies would be quite cool to see. Keep up the good work.

jazmeister says ...

I found it nearly impossible to control, but it probably just needs a little tweaking. By all means, keep working on it!

Noyb says ...

It's really easy to fall of the sides of the screen, or get the character in a state where even the arrow keys don't move him in the intended direction. Were you trying to use physical force applied to the various components of the character to simulate walking? Could be pretty cool when it's in a more complete state.

Almost says ...

No goal, as you said. I think player parts are colliding with each other, causing funny movement. I do like the minimal line drawings.

ExciteMike says ...

The windows link is a 404. I guess cc mike [at] meyermike.com when you let HybridMind know it's fixed.

Entar says ...

Windows link is broken for me too.

nilsf says ...

+1 for using org mode for your todo list. :)
Shame you didn't finish though.

Endurion says ...

Thanks for the Windows build.

It's basically a physics engine sandbox with a weirdly controllable box animal. With endless air jumps. And no game.

HybridMind says ...

Messed around with this for a little bit. As someone mentioned I was getting a ton of anomalous collisions even when there were no 'cavern bits' on the screen. My little character would just suddenly go winging it somewhere or fly off screen. Hitting 'l' for random level seemed to drop too many pieces so that my character got tangled amongst them. One thing that was fun and looked cool was the main character. I did like the little feet moving back and forth and his physics felt fun to move about. Would obviously be more interesting with an actual goal or game of course. ;)

greencow says ...

a mixture of sodaplay and crayon physics..

ondrew says ...

I liked the movements of the main character but apart from that not much to see.

philomory says ...

It looks like this could have been good (I love a good 2D physics engine), but as you noted, the way it stands it's not actually a game at the moment. Also, unfortunately the controls on the ant felt very erratic to me, he would bounce all over the place, often going off in some direction regardless of what keys I pressed. I've learned from experience that trying to control player movement using a complex model and a physics engine can be a lot more difficult to get right than it seems.

Jacob says ...

By the time lapse and code it looks like you spent a ton of time implementing that ant!

Cool ant, just wish there was a better world for him to live in!

sylvie says ...

Not much gameplay, but drawing boxes everywhere is fun for a bit.


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