Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Bat Cave Adventures!

by Jach - Competition Entry

Sorry to anyone who's tried to download it already. I finished uploading last night and thought it was good but turns out it was corrupt. The link works correctly now though.

Requires Python and PyGame. Made with Python 2.6 but it should work with 2.5 and probably with 2.4.

Yeah, I got really demotivated on this one after I had the map world code and started figuring out how to make it fun.

I wanted to do something with Panda3D, which I probably could have learned over 48 hours. Unfortunately I forgot that I'd ALSO have to learn Blender3D, which will take a significantly longer amount of time.

Anyway, here it is.

Downloads and Links




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Comments (archive)

Kimau says ...

Link broken, cant download windows version

Doches says ...

Runs fine here; gameplay and (especially) music might leave something to be desired. I feel like you had the core of an explorer/puzzler, only you made a design decision to avoid either of those, and just have the player go around collecting stuff. Odd.

Also, it'd be nice if your music loop was slightly longer than 2 seconds. Turned a reasonable sonic wallpaper into a major distractant.

Gilvado says ...

Really feel like this would have been stronger with puzzle elements.

sol_hsa says ...

windows version only has .py files in it..

DrPetter says ...

Extremely simple but effective way of adding a sense of exploration and progress. Collecting blood isn't particularly challenging, but there's still the excitement of unlocking new areas based on earlier achievements.
Some moving traps would obviously have been nice. Music was quite repetitive, but not bad enough to mute. The background graphics look like diarrhea, so I'll deduct one point there.

adam_smasher says ...

oh my god that music. it sounded like at any second it'd break out into some sort of awesome tribal cave jam, but it NEVER DID.

this game would have been so much better if you had given the bat more fluttery controls to add some challenge/weight.

Endurion says ...

There's no binary in the Windows version?

badlydrawnrod says ...

No binary in the windows version, but it ran ok as I had the pre-requisites installed. Like adam_smasher said, if the bat had fluttery controls, or possibly gravity, it would have made things far more interesting.

Jonny D says ...

It was a decent exposition of level design, though the gameplay was not so interesting. I really wanted that funky tribal cave jam to start, too. There wasn't any danger in the game either... No challenge for experienced gamers who don't make silly mistakes.

jolle says ...

Got through it. Thanks for not making me start completely over when dying.

You sure talk down about it. Sure it might be wanting, but seriously, no need to apologize on the win screen! Music gets sort of annoying pretty fast, though.

sirGustav says ...

unable to run it since I am missing both python and pygame

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