Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Cave In

by Daz - Competition Entry

Created using:
GM 7
Gimp

This game was made in 2 hours. I'm leaving early Saturday morning and will be gone all weekend, but just had to make something for LudumDare.

Everything is created randomly, from the stalactites to the falling rocks & lava bursts, to even the animation order of the lava to give it a nice fluid look, that's different each time you load the level.

The game gets harder, spawning more objects, as your score increases. At 3000+ it's extremely crazy, being nearly impossible to survive long, but the spawn rate stops increasing at 3000.

Controls:
Space - Start game
Esc - Quit game
Arrow Keys - Move

Estimated Sys. Requirements:
Windows 2000+
128mb ram
4mb video memory
400mhz CPU

Goal of the game: To survive as long as possible. Why are you traveling through a cavern of lava? No one knows. Just live man, LIVE!

(Source code, screenshot, and a copy of this post are included in the ZipFile.)

http://matt-shaffer.com/page/cave-in

Downloads and Links


Ratings

#51Theme3.44
#70Fun2.81
#95Coolness8%
#100Overall2.63
#120Humor1.73
#125Innovation2.08
#126Graphics2.19
#130Audio1.13
#134Community1.50

Comments

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Comments (archive)

jazmeister says ...

This was pretty cool! Great job for 2 hours.

jolle says ...

Didn't quite make it to 3000 points. Not much to say, good for the time spent. Much more honor than doing nothing.

Serilyn says ...

Impressive for 2 hours.

Six says ...

Rawkin 2 hour entry.
I have to say I was expecting a lot more flyer entries than I've seen so far.

phren says ...

You managed to create a more enjoyable experience in two hours than many do during the whole weekend (let alone a few years!). The game is pretty simple and nothing new, but it's well done and in this case it's enough. :P

agj says ...

Hey, cool that you got something in!

ExciteMike says ...

Big thumbs up for getting a game in anyway!

Morre says ...

I got just over 2700 points. Nice game for two hours, but not something I'd play for hours on end :)

Well done!

drZool says ...

Pretty neat for 2h!

gadlor says ...

This shifts from 4th gear to impossible almost immediately. The entire field being covered with rocks started making me laugh hysterically.

Endurion says ...

Really good for two hours. And actually way more fun than quite a few "full" entries.

Well done!

LoneStranger says ...

I like how it gets harder as you go along, but maybe it gets too hard too fast. Still, excellent for two hours.

philomory says ...

Well, not bad for 2 hours. Could have a few mores hours of work to flesh it out though. I'd estimate another 46 hours of work would be about right ;)

Sparky says ...

This is pretty fun, and extremely impressive for two hours! I'm glad you decided to make something, and would love to see what you can make in a full 48 hours (Ooh, how about 24 games like this!)

Entar says ...

Nice job for 2 hours. Simple, yet entertaining.

ondrew says ...

Hats off to two hours.

sirGustav says ...

It was quite easy once I realized I shouldn't collide with the rocks and it was even easier when they stopped coming after ~30k points :)
For those of you who have problems getting over 3k observe how the rocks move and act accordingly ;)


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