Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Cavern Defense

by Stoney - Competition Entry

Cavern Defense is a turn-based strategy game for two players.

If you like the game and rated it but are annoyed by the bugs, check out the updated version: http://www.ludumdare.com/compo/2009/09/04/cavern-defense-updated-version/

The game is not completely finished and there are still some nasty bugs in there.
Big Bug 1:
You don't see any darker areas any more when trying to move a unit.
Bug Workaround:
Press R to reset the game and move a unit just one field at a time.

Big Bug 2:
Orc archer can only attack human archer and vice versa. (Same for swordsmen and pikeman)
There is no workaround for this bug, sorry.

Instructions:
Left-click: Selects a unit.
The brighter area is where this unit can move in this turn,
the darker where it cannot.

The red rectangle show how far your selected unit can attack.
Attacking only works if your target is within the red rectangle.
Left-click to move or attack
Right-click: De-select unit


Linux notes:
- You need libSDL, libSDL_image, libSDL_mixer, libSDL_ttf and libSDL_gfx installed on your system to run the game.

Mac OS X notes:
- For some strange reason (specific FreePascal/SDL_mixer/Mac OS X - bug) there is no sound on Mac OS X.
- Be sure to copy the application from the image file to a directory with write permissions because the game creates a log file.

Downloads and Links


Ratings

#36Audio3.05
#42Community3.45
#65Graphics3.13
#112Coolness4%
#122Humor1.71
#124Innovation2.13
#133Overall2.08
#137Theme1.92
#143Fun1.50

Comments

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Comments (archive)

jolle says ...

The bug you mentioned cropped up almost all the time, so never could really play it, so voting n/a in fun. Otherwise seemed like a good effort. Good music for an LD entry.

Wiering says ...

Not my type of game, I really didn't have a clue what to do...

caseyd says ...

As player 1 I killed the human but the game thought he was still alive..so couldn't really get any where.

noonat says ...

I didn't run into the movement bug at all, but I did run into the attack bug. Kind of frustrating. :( It would have been nice if units couldn't move into each other... wasted a few turns doing that.

CodeJustin says ...

A little buggy mate.

drZool says ...

Didn't grasp how to attack, there was no indication that I did attack if I did correctly as the readme said...

badlydrawnrod says ...

It's a shame that you couldn't get this to work successfully. I could have sworn that one of the guys was saying, "f*cking and country" when I clicked on him, but nice that you got some sound effects in there.

Objelisks says ...

Yeah, the bugs kind of made it hard to play, but it still looked pretty nice, and it had potential.

nilsf says ...

Too buggy to be playable.

Endurion says ...

The hit-target-bug makes this pretty much unplayable. You can have the two sword-guys beat each other, one kills the other.

mjau says ...

Couldn't attack anything. Everyone just moved on top of each other.

Music was nice, but the repetitive speech quickly got annoying.

Almost says ...

Felt rather buggy. I could occasionally move several times with a single unit, no clear indication of current turn or acknowledgement of change turn button, I moved on top of an enemy unit meaning I was unable to attack him with anyone as it would just select my unit on top of him.

sirGustav says ...

I was unable to attack since my units were unable to attack the enemies so they decided to move together instead :)

ondrew says ...

I couldn't really play because of the bugs, but looks like a good basis for a game

mklee says ...

I liked the little audio quips the units made. Wish it was a little more intuitive on how to move around and interact though, I'd like there to be a more distinct "attack" action than sorta mixing both movement and attack as the same thing.


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