Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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mjau's entry (unfinished)

by mjau - Competition Entry

This is unfinished. Progress was a little slow, and then I kinda got carried away making the music, and now I'm too tired to do anything else before the deadline. Sorry.

Anyway, this is my first flash "game". You can walk around in the little box and pretend it's a cavern. Fun!

Tools used:
* mxmlc: compiler
* Geany: text editor
* Gimp: graphics
* pxtone: music
* TaT Tile map editor: http://kotisivu.dnainternet.net/ttilli/tilemapeditor/main.htm

Downloads and Links


Ratings

Coolness36%
#18Audio3.50
#23Graphics3.70
#73Community2.78
#122Humor1.71
#125Theme2.43
#135Overall2.03
#141Fun1.56
#143Innovation1.63

Comments

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Comments (archive)

Comtemno says ...

Well, graphics and music were good; and you had finished a grid based system; that's good enough for the first time you are using an engine. And well, that's all I can say about this in it's current situation.

Problem Machine says ...

If this were a game, it would be a cool game. Unfortunately it isn't yet.
If you do turn it into one, maybe make the movement a little bit less grid based? It feels really weird when it ignores my input because the little guy isn't finished moving to the next tile over. If you want to keep it grid-based, it looks like the head might be a separate sprite, so you could do a thing where the head turns to the direction he's moving next once input's received? Just an idea.

smx says ...

I wish you had invested more time in game mechanics, crappy graphics can be fun, but not a shiny UI w/o gameplay.
Sprite and BGM _are_ nice though.

fydo says ...

The music makes me happy. Wish there was more game, but this is still awesome.

Entar says ...

Cool music, good start, just needs gameplay.

Endurion says ...

Looks and sounds like a nice start, really a shame you didn't get a game going.
On the right side sometimes the whole area jitters back and forth by one pixel.

jazmeister says ...

I yearn for the resolution of this project. Don't give up!

ondrew says ...

The pixel art and music are excellent.

nilsf says ...

I kind of like the static effect in the background.

badlydrawnrod says ...

I like the "snow" effect in the background and that's a cute main sprite.
It's unfortunate that the game is clearly unfinished, but I'm looking forward to seeing your entry next time.

erik says ...

Nice sprite and music.

afterthought says ...

I'm letting the song play out :)
I also agree the static background is actually pretty cool, especially if it changed based on area or gameplay events.
In general, I think grid based movement is pretty frustrating. It makes some gameplay logic very easy to code and certain things very unambiguous tp the player (ie, which block am I in front of?) but it never feels right in real time games.

agj says ...

Good start. :)

HybridMind says ...

For some reason the game never loads more than like 10% on my screen. I like the look of the graphics from your screenshot.

philomory says ...

Ok, I know that there's not much gameplay here, but I love the graphics - they make me think of a SNES-era RPG, which I love. I also rather like the static effect on the outside of the room.


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