Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Cave Invader

by demize - Competition Entry

Two levels that repeat forever. Each time you beat a level you 'go down a floor', or play another round. They're the same thing. Move with the arrow keys, shoot with space. Avoid the dashes, they'll kill you. The only external code I used was the Timer code provided by PoV and the cursor moving code, provided by the internetz. I used an ASCII art generator for the Game Over text, it's the first result on Google.

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Comments (archive)

Endurion says ...

Not bad.

It needs a bit of polish in between. Right now you're pretty clueless about what happens.

jolle says ...

Well, it's a game, but it's not really my thing. You don't see the shots very well, and you don't see very well which shots are going which way. Pressing fire and then move, and the pressing fire a lot was a pain.

graner says ...

Best text-based shoot-em up in LD15 so far! Original use of the theme :)

Matt Thorson says ...

My eyes naturally assumed I'd be on the left side of the screen as in most scrolling action games. Took me a while to figure out I was the @ on the right.

Mag Roader says ...

Other than claiming it was a cave at the start, I don't really see how this is a cavern game. Loved the, uh, "art" though.

Small oversight: you usually go down shooting, which means you can accidentally skip the Game Over screen really easily.

BlademasterBobo says ...

Seems like with some work it could be fun, but definitely needs more content of some sort, and some work on the controls.

phren says ...

I thought I was somebody on the left too, luckily I read the comment here. :P My eyes started to hurt after a while, but it's a good, original idea that was pretty nice to play.

erik says ...

Hard to play. Kind of neat to see a command line action game though. Reminds me of the early dos days.

philomory says ...


Not quite a roguelike, not quite a shmup. Interesting, intriguing even, but I'm not sure if it's fun or not.

ondrew says ...

Maybe if the dots would be replaced with spaces it would be easier to recognize what's going on.

Problem Machine says ...

Ascii shmup is neat, but it makes it hard to see the shots. Also, it seems like I can take multiple hits, but I have no idea what my status is and whether I can take more hits at any given point. A little confusing, but a nifty concept.

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