Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Alien Artifact

by lexaloffle - Competition Entry

Cursors to move, Z for jump/jetboots.
Collect 5 artifacts and then fly into space.
Due to scheduling issues, I could only work on this game between 1am and 5am on Saturday and Sunday nights. So you only get one level! And no sound.

Written in haXe/physaxe. I didn't optimise at all so it might need a fairly decent cpu to run smoothly (works ok at 1GHz).

Don't forget to click for focus before you start mashing keys.

Downloads and Links




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Comments (archive)

Green Point says ...

Simple and fun, but no sound and no community posts.

sol_hsa says ...

Yeah, needs sound! This was also the first LD entry this time which I managed to play through.

Doches says ...

Sooooound! I kept thinking "one more go, maybe I'll get it."

The best possible sign.

recursor says ...

Indeed I'm missing sound. It is a fun game...I just wish the artifacts gave you powerups. When I saw them it made me think of metroid.

sf17k says ...

The graphics feel correct. The bunny scares me. I like outsmarting bubbles.

nilsf says ...

I won, but it looks like the guy exploded when he flew off into space. :)
Simple but solid game.

gadlor says ...

Definitely needs sound. Maybe more levels. But that's really it - this is remarkably complete and well done.

Wiering says ...

Nice little game!

Entar says ...

Fun, reasonably solid game, could maybe be a little more to it.

Endurion says ...

Nifty, quite fun.

It'd be awesome if all those artifacts grant you some weird powers. And then I exploded ;)

jplur says ...

Nice, cute! Could be taken further post contest, but a solid base.

noonat says ...

Oh man, I busted up laughing the first time I saw the dead astronaut sprite.

DrPetter says ...

Oh. I sooo wish this one had a wonderful soundtrack to ice the cake. It's very lovely. Minimal but full of style. My favorite part is how you put in a larger enemy variation - it's such a simple thing but it did make for a startling impact when I first ran into one, and it makes the enemy world seem like it has some interesting dynamics to it rather than just being generic identical grunts everywhere. You should have made this before the compo, then I would have become inspired to make a proper platformer!! :)

jazmeister says ...

Pretty punishing. Solid game. Needs more health lying around, or a regen - dying a couple of times put me off.

erik says ...

Pretty fun. Took a couple of attempts to win.

Reminds me a little bit of Swarm Racer, and a little bit of DrPetter's swarm game from the same LD48. That's a good thing.

afterthought says ...

Full of twitch and strategery, quite fun!
Took me I think 5 deaths before I found a route that worked.

badlydrawnrod says ...

Pretty good given the time that you spent on it. Has replay factor given that I keep getting only 4 artifacts. Who knew that bubbles could be such bullies?

drZool says ...

Good and precise controls. Good start for a game.

jolle says ...

Pretty fun. A bit tricky, I'd love one more heart.

philomory says ...

I'll agree with the posts that say it needs sound, but other than that I've got to say this is pretty sweet. Really. Liked the artifacts, like the controls, liked the enemies, and the graphics reminded me of very early Metroid games, which is always a plus!

sirGustav says ...

I liked it but it was hard and I would like someway to defend myself like a laser that pushes away the spheres or perhaps the ability to heal.

Almost says ...

Pretty polished. Did feel like it needed musics, but my game didn't have music, so I can't really say that. I like the little engine trail effect. Circles weren't very friendly. I went up to the first one I could trying to be friends, and it hurt me! Perhaps if they were balls of fire or something it would be more obvious that they're out to get me.

localcoder says ...

This was a lot of fun! Who knew bubbles would make such interesting enemies?

I had an exciting time escaping from the cavern after running out of hearts right at the bottom.

ondrew says ...

The bubbles are really cool enemies. They roam around just nice and the whole game play is really nicely tuned. Thumbs up.

mklee says ...

The bubbles of death are frightening.

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