Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Steampunk Cavern Crawl Into the Darkness

by Kimau - Competition Entry

Okay this was meant to be a Wizardy style dungeon crawl into the depths of a dinosaur kingdom....

Kinda a fail on my part but I got something together in the end.

So what went wrong...

Day 1:
Spent 80% on it making a random cavern generator which made fully connected natural caverns. Other 20% on basic tech.

Day 2:
* Wasted 4 hours pixeling (should have gone basic)
* Wasted about 5 hours on Marching Squares smoothing algorithm
* Wasted another 5 hours trying to get shadow projection working.
* Wasted more time on inane SDL glitches

Total time spent on actual game code: 3hrs tops.

Ah well lesson learned :P

Downloads and Links




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Comments (archive)

dock says ...

I really like your cave generation system. The shapes are very organic and attractive!!

I enjoyed this game more than I expected I would. I don't understand the monster killing system, but in general the cave exploration and timer ticking down is a classic old mechanic. :)

phren says ...

Didn't find a single monster. :o (or then I didn't recognize them as monsters?) Shame it's unfinished, could've been great with another day's work!

SpaceManiac says ...

Very interesting, wonderful cave generation, but the gameplay itself is lacking.

ondrew says ...

Cool caves

Hempuli says ...

Sad to hear things didn't go like you planned. :(

badlydrawnrod says ...

Nice cavern generator. Mind if I borrow it?

mjau says ...

Like the others, I like the caves. I liked just walking around and looking at their shapes, and the way fuel and steam tanks seemed to get more and more common the deeper you get, I thought I'd never die, though the attacks by invisible monsters got more frequent as well. Anyway, I eventually reached level 21, and couldn't find the exit! I searched and searched, and eventually did find it .. behind a wall. It was in a little bubble of its own, separated from me by solid wall on all sides. So yeah, it appears your cave generation has a little bug. Sorry =P

Other than that though, I think this is nice for what it is. Are you planning to work more on it?

Endurion says ...

Not much of a game sadly.

The generated caves do really look good though. I once killed a monster (the message said so), but I didn't really see anything?

Objelisks says ...

Nice cave generation, but the gameplay is a little too random. Would have been better with actual graphics for the enemies.

LoneStranger says ...

Made it to 88 kills and level 29. It's simple and fun for awhile, but it's missing something to make it replayable over and over. It might be an actual interaction between you and the monsters. Otherwise, it's just a race against two different timers. I like it. The cave generation is neat too.

noonat says ...

<3 the little guy's sprite. Unfortunately I couldn't find much gameplay here. :(

erik says ...

Nice random map generation. Apparently the cave monsters were invisible?

The sprite looked nice, but was tiny. You probably would have been better off rendering it at double size.

Needs some more work to make it fun and interesting.

Sparky says ...

I really like the generated caverns. They have a nice organic feel to them! I would love to know more about the process you used, because I am interested in using a similar system in a turn based game with generated environments.

HybridMind says ...

I descended to level 16 and killed 16 invisible cave monsters!

Really like the direction this was heading in. The steam and fuel concept is fun and the caverns are great to explore. Just needed a bit more final game put into it. The graphics are simple but cool.

sf17k says ...

Almost 100 kills before trapped in a bubble. Too easy! Sweet caves, beautiful (tiny) pixel art!

philomory says ...

A good start...

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