Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Fake Gold

by BlademasterBobo - Competition Entry

Controls are arrow keys; space to zoom out.

Collect all of the gold, but beware... the gold in these caverns is not quite as it seems.

If the screen goes red, you're dead; if it seems to be stuck zoomed out, you won.

Downloads and Links


Ratings

Innovation4.33
Coolness30%
#12Fun3.73
#22Overall3.60
#48Theme3.48
#127Humor1.70
#130Graphics2.11
#134Audio1.00
#137Community1.41

Comments

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Comments (archive)

SwiftFalcn says ...

Freakin Awesome. Totally addicted.

nilsf says ...

Very cool game, it sorely lacks polish.
Source is missing.

mattdev says ...

I really like the idea. As mentioned above, could do with some polish and finishing-off.

Endurion says ...

Very interesting to see how the level looks later on.

It doesn't strike me as particularely fun though.

graner says ...

Super awesome concept! You got the idea instantly and I really liked to play it through :)

Problem Machine says ...

I'm glad you decided to finish this, and I really think these different enemy types were a brilliant stroke. Each of them serves their role very well in keeping you moving. Zooming out is of questionable utility sometimes, as it's impossible at the widest zoom either to see yourself on a white background or to see the gold on a white background. Perhaps those important parts could be marked in some way on the zoom out.

Hempuli says ...

I really LOVED this idea!

Matt Thorson says ...

Wow there's some really interesting mechanics going on here. This is really great.

Morre says ...

I love the idea! It could definitely use a bit of polish, but the concept's clearly demonstrated and the game is fun to play for a while. With some additional work, I think you're really onto something here.

sf17k says ...

It's tricky to quickly align myself with a tunnel. The difficulty jumps from cake to unplausible when the gold lands in an area full of bees, but that's partially my fault for making too many wide tunnels. It was fun figuring out the enemies.

Sparky says ...

Bobo, this is really, really awesome. If you were to do a more polished version, what would you change? Sound? It feels very self consistent as it is, I'm not sure exactly what could be altered.

Gold turning into enemies (and recycling your passageways) is amazing, and you also have a fun zooming mechanic. This works really well.

ChevyRay says ...

Excellent concept! The lack of graphics is really too bad, though. Reminds me of that old Windows game where you had to get to the cheese without the cat(s) catching you.

Almost says ...

kinda cool, though not very hard.

Entar says ...

It's cool how, by the time the game is over, there are these cracks and burrowing tunnels all over the level. Could use some better graphics, but good concept.

afterthought says ...

The concept is awesome! Really really clever!

Six says ...

Seriously, that was great. Some weirdness with the zoom and things, but a surprising amount of fun. Pretty original take on the theme too.

Noyb says ...

Awesome idea. Nice execution.

ExciteMike says ...

Neat idea!

Chris Zamanillo says ...

This game is deceptively good, nice job Bobo. The variety in the enemies was cool. I also like how you inadvertently end up creating these crazy looking caves by the time your down along with the green guys' help.

fydo says ...

No source? :(

gimblll says ...

Loved the idea, really cool!

mjau says ...

I think I hit a bug the first time I played. The perspective jumped around seemingly at random whenever I got some gold, sometimes even leaving the player offscreen. It worked fine on subsequent runs though.

philomory says ...

This game is pretty hard, and pretty neat honestly. Took me a few iterations to figure out what was going on. I actually came close to winning (I think), but during what I believe was the final round, I got what I believed to be the last gold only to discover that there were two golds which spawned inside the first zone, full of red guys. What a way to go out, though. Chased by everyone around the map.

badlydrawnrod says ...

Some nice ideas here.

Terry says ...

Absolutely fantastic idea - I gave you a five in innovation!

dessgeega says ...

i like that the player's actions determine the layout of the caverns and the locations of their inhabitants, and i like that every action the player takes has an effect on the world. showing the player the full map at the end of the game is really appropriate.

Objelisks says ...

Awesome game. Gets pretty intense once the green ones come out.

Radix says ...

oh man this is more intense than Turtle Paint

erik says ...

Really interesting. It's a great concept. I kept wanting a way to fight back against the enemies. Very well done.

noonat says ...

Awesome, awesome idea. It was like a crazy blend of Pac-Man, a Tron lightcycle game, and Turtle. REALLY cool. I would love to see a polished-up post-compo version.

ondrew says ...

Cool and addictive game. The zoomed version feels a little too slow.

mklee says ...

My only complaints is that it's a little too easy to die when you're trying to thread the needle between enemies and you move forward one space more than you anticipated. Otherwise freaking awesome.

HybridMind says ...

Wow.. this entry is brilliant. Glad I found it with 4 minutes left in the voting time limit! I love so many things about this game. The strange world you create. The awesome recursive / zoom feeling of level progression. The mechanic of digging speed versus open running speed.

I feel the biggest thing holding this back right now is a little bit frustrating switching between digging and running when you are trying to really book it away from the bad guys. I got really far in this game and in the end gave up because I could find what must have been like 1 gold pellet left.

I actually felt really fear and tension on some of these levels and that is impressive as they were frickin dots chasing me to congrats to you on compelling game play! :)

Would love to see a future version of this for sure. Awesome work and quite imaginative!

EDIT: Oh.. I didn't know you could zoom!!! I wonder if that would have helped me... must play again.


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