Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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XOUT

by X-0ut - Competition Entry

Jump around collect stuff.. pretty dull.

Downloads and Links


Ratings

#56Graphics3.24
#59Theme3.36
#74Overall2.88
#82Fun2.67
#82Humor2.21
#106Audio1.50
#117Innovation2.18
#124Community1.68
#129Coolness0%

Comments

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Comments (archive)

graner says ...

I think wall-jumping is always extremely cool :). Hope you will finish this!

fydo says ...

Sweet wall jumping. I like the spacecraft sprite too. :)

sol_hsa says ...

Might have been more fun if the level was a bit smaller =)

jph says ...

nice pixel art animation,. interesting jump/wall bounce mechanic,. however just too frustrating for me. Once I fall down the same shaft 7 times I just dont care anymore. This could be an interesting game with a bit more tweeking.

Endurion says ...

This could be really fun if the controls wouldn't ruin the playability.
Sometimes I see black lines between the tiles.

ondrew says ...

Very cool graphics.

The game executable depends on msvcr71.dll - not everyone has the same named version.

Entar says ...

Pretty good, but the level is a bit huge so it gets a little repetitive. Also, controls seemed a little sluggish for me - not so good for a ninja-esque game, where reflexes must be lightning quick, like the mongoose!

Problem Machine says ...

Man, this is a huge level, and some bits seem to be inescapable once you fall in. It seems like maybe you had some scope problems here. I like the basic gameplay, but the timing on the wall-jumps is finicky, and it doesn't like it if I try to press away and jump at the same time to jump off a wall. I think you could make something pretty cool out of this if you wanted to though.

Jonny D says ...

I was really aching for indicators... Like how many crystals are left? Or where is the nearest crystal? Worst of all, my wife made me finish what I started and it took a really long time... I always like wall-jumping, but the controls were not tight enough. I didn't have enough direct control over his movement for the tough jumps I had to make. The effect that the boots had was not clear, but I assume they helped me jump further. The ending leaves much to be desired.

mjau says ...

Zip was missing msvcr71.dll and msvcp71.dll.

Anyway, it's a nice start, but a bit unfinished. The wall jumping is a bit odd btw, it seems you can only wall-jump after a while in the air, even if you're right next to a wall.

I like the graphics.

jovoc says ...

I wasn't expecting too much but this really surprised me. The player controls, especially the wall-jump were really smooth and played well. The animation was smooth and fluid, too. A great start on a platformer. Did run into a few collision problems.

edit: huh... i notice that other commenters didn't like the controls. oh well, they worked great to me.

DrPetter says ...

I escaped! It was surely a battle against the controls though. What got me most was the tendency for the guy to leap off ledges when you inched towards them, and the unforgiving downward bounce off ceilings. Delay when turning around was also unpleasant but could be avoided by turning first and then running. The guy feels kind of like a paper figure blowing around in the wind, he lacks solidity and predictability which means the player can't play with confidence.
Player animation is nice and made it more enjoyable, reminded me of http://www.youtube.com/watch?v=KwfQEWE5tvM for some reason.
As a side note, one of my favorite wall jump implementations is in the first Batman for NES, in which you couldn't hang on to a wall but rather just trigger a grasp-and-leap when you were falling next to one. That one had some other drawbacks like a lack of air control though.

afterthought says ...

Nice wall jumps, very Mega Man X. Air control felt kinda weird though. The sprite when you're doing the wall slide looks really cool, too.

noonat says ...

Nice animation. I liked the world, and it seemed like you got a large amount of it fleshed out. The movement physics ended up killing it for me: I was constantly falling off of ledges when trying to go to the edge and jump, and I kept falling off of walls trying to press away from the wall and jump (pretty standard for wall jumping I think?). His jump was also frustratingly short and I was constantly falling down into holes that I couldn't quite get back out of.

Sparky says ...

Wow, wide scope! This is pretty ambitious. I think give how much you bit off, you did a good job of making this feel complete.

I didn't find it very enjoyable, but I think given the time allowed this is pretty impressive.

Doches says ...

The wall-jumping is an excellent mechanic, but the controls somehow don't mesh with what I'd expect. Nice, straightforward game though -- very nice.


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