Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

Back to Browse Entries

Clocksey and the Cavern

by ajdef3 - Competition Entry

A jumper clone... jumper was made by Matt Thorson (mattmakesgames.com)

Almost got the engine glitch free(?) and it has an awesome ending... Haven't programmed for about 2 years so this was a challenge. Anyways, enjoy.

Also my first time composing/making sound effects. How are they?

Downloads and Links


Ratings

#31Audio3.20
#34Fun3.33
#43Humor2.78
#60Graphics3.17
#61Overall3.07
#95Coolness8%
#96Innovation2.50
#109Theme2.73
#133Community1.58

Comments

You must sign in to comment.

Comments (archive)

ChevyRay says ...

That was pretty fun. I had a hard time with the collision box of the snail with spikes, though, as I couldn't quite tell when I would die or not. Also, it was funny because sometimes they would send me flying off the top of the screen!

Comtemno says ...

Definitely fun. My complaints are the same as ChevyRay. But no journal entries?

doohan says ...

I like the graphics, but same as above.

sol_hsa says ...

Text is quite hard to read, but apart from that, fun game.

Almost says ...

I like the X jumps idea, but man those spikes seem to stick me when I think I'm not touching them.. Decreasing their/my collision size would be awesome.
Movement is a bit slow

Tange says ...

Nicely done, I too had the idea that when jumping the character should spin however my entry didn't end up needing a jump feature.

Matt Thorson says ...

Hahaha 5 Humor for the ending. Completely out of left field.

afterthought says ...

Pretty solid overall. And has music! (which was catchy) I thought it was hard, but the gameplay concept is pretty good. Also, the text is hard to read :P

phren says ...

Props on having music, even though it didn't really make any sense melodically. :D Simple basic platformer that's pretty well done. Some of the level design is just painful though. :P

jazmeister says ...

Not bad, I couldn't work out the section in the screen shot though. The text was impossible to read.

jovoc says ...

Fun game. I really like the music, and the color scheme (except for the text). I think the difficulty ramped up too fast, I couldn't get past the screenshot screen either. like many of these, only loosely connected to the theme tho.

Endurion says ...

Starts out fun, but as the original gets real nasty.

The big collision box of the snail is not helping either ;)
Also, blue text on a blue background is really bad!

recursor says ...

This was fun. One thing that bugged me though was I had a hard time reading the messages that popped up. A different font (or perhaps using a different color) would be good.

noonat says ...

The snail pulling into his shell for the double jump was inspired. This game was way too hard... I really wanted to see the ending after YMM commented on it but I had to quit or I was going to die from the frustration.

Jacob says ...

Really cute graphics, plays quite well. Only complaint is it is very easy to touch a spike (from above or below) and die horribly, even though you haven't touched the point itself.

Nice work

philomory says ...

This entry has a lot going for it, but I'll start with the bad. The collision-detection on the spikes is *way* too greedy. This makes some areas ridiculously hard, and rather frustrating. A lot like an old school platformer, actually.

And that brings up the good part. The controls are fluid enough, and the level design interesting enough, and the music good enough, that I kept coming back from quite a while before frustration got the better of me. Which says something pretty good, I think, about the game.

I still think you should fix the spikes, though. It'll still have that old-school platformer challenge. It's just, right now, a lot of deaths occur where the player did nothing obvious wrong.

HybridMind says ...

I am not sure how cavern like this game seems. I also couldn't find any journal entries from you whatsoever (not that that is a requirement but I just like to see a little bit about a game submitted to LD even if it is one post.)

I like the snail protagonist and the levels seem well designed mostly. I had to give up on the level with 4 or 5 vertical spike walls and a long line of double jump arrows as it was just too difficult for me to complete after many attempts. The music was OK but didn't seem to fit perfectly. Collision detection seemed a tad unforgiving on horizontal hits to the spike ceilings. Also, couldn't really read your text at all. Controls seemed well tuned.

badlydrawnrod says ...

Quite fun on the whole. I like the simple animation when double-jumping, but found it quite hard to time some of the jumps ... are those spikes magnetic?

ondrew says ...

The font is really hard to read, but otherwise it's a cool game. The platformer dynamics is really nicely done.


[cache: storing page]