Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Kung-Fu Kaverns

by frosty - Competition Entry


Use your deadly Kung Fu abilities to explore deep, dark caverns and beat up the bears that live there!

Magic idols give you the powerful Whirlwind attack -- use them wisely!


+ Move: Arrow Keys or W,A,S,D
+ Run into bears to beat them up
+ Explore caves and pick up gold for extra points

Kung Fu Power:

+ Exploring new cave areas costs Fu. Try to maximize your exploration each move.
+ Moving across known territory costs half.
+ Each successive bear you kill costs more Fu, and is worth more points.
+ The game ends when you run out of Fu.

Magic Idols:

+ Idols give free movement and attack power for a limited time.
+ When you kill a bear in Whirlwind mode, the duration of the effect is extended a bit.


I only had about 6 hours, so I whipped together this little javascript game, sort of in the style of a TRS-80 game.


Downloads and Links




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Comments (archive)

SwiftFalcn says ...

Very coolio, kinda pac-man like in nature.

Kimau says ...

Nice simple fun!
Love the retro graphics, love the quick random play.
Nice entry

Wiering says ...

Pretty enjoyable for a javascript game!

smx says ...

Great effort for only 6h, fun mini-game with coherent style

Endurion says ...

Well done for 6 hours only.

Pretty tough limit, is there a win condition as well? Also, the random maze algo had a part of the cavern secluded.

Matt Thorson says ...

Nice and simple. Love the concept of beating up bears with kung fu haha.

afterthought says ...

Makes good use of its minimalism.
I like the difficulty level. I got some really difficult caves, but them's the ropes with random levels :)

Six says ...

Any game where you run into bears to beat them up is all right by me.
I did get one random cave though where I was cut off in a tiny starting section. I kind of wanted to be able to see where I'd been and the edge of my sight, but I guess not having that was half the fun.

CodeJustin says ...

Simple but fun

erik says ...

Quite compelling considering how simple it is.

Can you win? I think I managed to explore a whole cave, but I haven't been able to kill all the bears.

badlydrawnrod says ...

Let's put it this way. Every time I thought I'd quit and go and rate this game I just had to have another go. It's a nice little diversion and it certainly helps your case that I'm a sucker for the TRS-80 look.

jplur says ...

Ha great job, so simple but the idea is sound and the retro graphics add a cute quality to it.

nilsf says ...

Nifty little game.
Minimalist but brilliant all the same.

philomory says ...

I actually liked this game rather a lot, for all that it's extremely simple. It may not be very complicated, but the fact is, it does what it does very well. As odd as it sounds, it's very 'polished' seeming.

ondrew says ...

Very kung-fun!

mjau says ...

Haha, this is great! =) Very simple, but it's fun.

The cavern generating algorithm needs a little work though. One time I started off in a little area cut off from the rest of the cave, and another time I saw a caved-in bear. (Maybe it'd heard of me and decided its chance of survival was higher that way?)

I think I managed to clear the cavern of both pickups and bears once, but the game didn't detect it, leaving me to wander around the empty halls until a terminal lack of Fu killed me off (at 2008 points). Would've been nice with a win message or something =)

DrPetter says ...

Simple but sort of fun. Maybe you could have put in a few more fu pickups to make it less starved. As it is now I would basically run low and cross my fingers all the time for some fu to turn up, and when it did I jumped at it immediately. It would have been more exciting if the bears moved. Random movement would have been easy to add and wouldn't have made it a whole lot more difficult.

Entar says ...

Interesting, nice balance between fighting and exploring.

Henry McLaughlin says ...

Fun little game.

Rather impressive to me that this was done in Javascript. It there something I don't know about it?

I like the concept, too. :-)

HybridMind says ...

Awesome game. So simple yet a lot of very elegant mechanics going on here. Highest score I attained was 1991. I played a bunch of times as it was quite easy to play again and had a quick pace. The minimal graphics are great too. I enjoy the amount of tension this game packs into it's simple concept too. The balance of picking up new Fu, watching your Fu-meter, and attacking the bears is all really compelling. I wish you had done at least one journal entry though just to hear from you a bit! :)

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