Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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They Come From The Cave

by Lord Tim - Competition Entry

by Tim Plummer (Lord Tim)

W, D to move.
Mouse to shoot.

Downloads and Links


Ratings

Coolness25%
#85Theme3.04
#88Humor2.13
#98Innovation2.48
#101Community2.28
#118Graphics2.30
#122Overall2.26
#124Audio1.17
#127Fun1.91

Comments

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Comments (archive)

frosty says ...

Nice job. Congrats on completing a game in time!

Almost says ...

Meh. It's ok, but it doesn't look pretty, and the cutscenes are kind of annoying.

CodeJustin says ...

Just feels really clunky but gratz on making the game.

ondrew says ...

I understand the dark colors fit the theme, but this is probably way too much :).

mjau says ...

It's a bit dark. Also, I think I managed to both win and lose at the same time on level 2.. First it said that everyone died, and then Jimmy was praised as a hero. Then level 2 began again and I instantly lost again. Think you've got a bug there.

Endurion says ...

During the first play I ran outside and noticed the appearing powerups later. Then it was easy to rush to the left side and kill the beast. But my poor base suffered and was stormed on the next level.

Without the sounds it has quite a creepy atmosphere.

noonat says ...

I liked the atmosphere for this, and it was pretty fun running through guys once I figured out what was going on. The particle effect when you killed an enemy was cool.

The shooting was pretty much useless because everything was too small and/or took too many shots. The bullet velocity didn't scale well, so I was often moving faster than the bullets I was shooting. The powerups spawning in the base seemed counter-intuitive since the only way to save my base was to leave the base.

Also... "Jimmy"? Really? :P

Entar says ...

It's a cool idea, but deflecting the rocks or balls or whatever is clunky. That mechanic needs improvement, either by being able to jump to dodge, or make hitting them more effective, or just make them explode when you hit them.

philomory says ...

A little awkward in the controls, plus not being able to see very well is problematic. A good start, though.


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