Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Deep Escape

by Cosmologicon - Competition Entry

Windows version graciously provided by noonat!

Source distribution requires python + pygame + pyopengl

Controls: Arrow keys + Space

Object: find the glowing platform to escape. This is a puzzle/maze game, so it would probably help to draw yourself a map. Should take maybe 10 minutes to solve.

Downloads and Links


Ratings

#66Coolness21%
#78Audio2.20
#83Community2.56
#104Innovation2.42
#107Theme2.75
#111Graphics2.38
#123Overall2.25
#137Fun1.67

Comments

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Comments (archive)

Tange says ...

I found a lot of doors but no glowing platform. I gave up early because it felt like I was walking around aimlessly.

dock says ...

I don't have python so I couldn't try this. Sorry!

CodeJustin says ...

Maybe try to make an exe :)

drZool says ...

no python installed yet here...

mjau says ...

I got stuck, I think? There was a closed door behind another door of the same color without a new toggle switch, and I couldn't find an alternate route. The twisting paths between rooms is disorienting, it's hard to keep track of which direction you're facing.

Wiering says ...

Sorry, I've had too much bad experience with trying to get Python games to work, so I don't try anymore...

Chris Zamanillo says ...

EXE please! :)

Jonny D says ...

The corridors make me disoriented, but the idea is sound. If there was an automap, I'd be happy :)

ondrew says ...

Cool ythat you managed to pull off a 3D game, but the graphics is really confusing and the goal is not really obvious.

You didn't do much effort in packaging your game. You're mentioning you're feeling left out, but I don't see any deb/rpm/statically linked binaries for Linuxes or dmg for Mac OS.

jolle says ...

First tried the python version, but it complained about not finding OpenGL. Python module needs to be installed separately? Anyway, the Windows binaries worked fine, so it doesn't matter.

Actual game left me very disoriented and dizzy, which neither is a pleasant condition. Might be more fun for people not affected by this.

localcoder says ...

Nice retro feel.

It seems like a good little puzzle. I don't have the patience to draw a map as I play a game, but some people do and this would probably appeal to them.

(I played up until I got blocked by a white barrier, and couldn't remember the way to the white switch - that's when I realised I would have to draw a map.)

Entar says ...

Cool tunnel-walking sequences.

Endurion says ...

Thanks for the Windows binary.

A nice start, with a bit of story line (text on monitors or similar) and a few items this could make for a nice exploring game.

The tunnels are really really confusing. That makes it really annoying running back and forth and hoping to enter a door you didn't enter before.
A sort of smallish map of the current room with all possible exits would be half the way.

mklee says ...

The game was sorta difficult for me to play since there was something a little "off" about the movement. Slightly unnatural which made it hard for me to focus effectively. Could be a problem on my side though. :/


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