Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Roundabout RandaBat

by Fifth - Competition Entry

A short game that takes any file that you drop on it (any file under 10MB, at least) and creates a cavern from it. You then guide a bat through the cavern, swooping through stars to collect them.

Use the arrow keys to move, and space to swoop (and go through the exit).

Made in MMF2
Sounds made using SFXR
Music made using CGMusic and Master Tracks Pro

Downloads and Links


Ratings

#9Innovation3.93
#15Overall3.69
#22Audio3.41
#29Theme3.62
#49Fun3.17
#61Humor2.46
#70Graphics3.03
#74Coolness17%
#139Community1.36

Comments

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Comments (archive)

Problem Machine says ...

This is pretty cool! It's a little hard to get the hang of the controls, but it's fun to bounce around comboing stars like crazy. Some kind of online scoreboard would be particularly cool.

doohan says ...

I like this game, I especially like the way the levels are generated from a random file. Combos are pretty cool too. As Kobel says, online scores would be pretty nifty

jph says ...

nice flying/smashing system with combos and time pressure,. I liked the generated cavern layouts but the background graphics are too distracting for me,. to much jumbled contrasing colours perhaps?

Green Point says ...

I liked the controls, you could add some enemies.

gadlor says ...

the generation from a random file is really cool. it's a little hard to combo stars, and there isn't a lot of incentive, i guess, to do so. :) but i really like the style and music.

BlademasterBobo says ...

Pretty fun, the files thing is pretty neat. The rings of stars you get from the combos are cool, but it's pretty hard to get any at first because of the controls.

Endurion says ...

The idea is very nice!

It's not my type of game as there's no real challenge. Some random enemies perhaps?

hroon says ...

The level generator is a very nice touch. Controlling the bat feels very smooth and elegant.

jazmeister says ...

Not perfect, but it's on the way there. As it stands, very fun on it's own. I think the flashy death things aren't adding much, it's pretty challenging just hitting stars and keeping your velocity up there. Excellent work.

Noyb says ...

Great idea. Great implementation. It's very fun to swoop around the level. I'd like to see a bit more transparency with the scoring mechanisms in-game, since it's not entirely clear what the star colors mean, or precisely how the number of stars around you affects your score.

ondrew says ...

The swooping is very nicely done and makes the game fun.

bluescrn says ...

Nice audio, intersting way of seeding the random cave generator

Entar says ...

Cool idea, it's interesting that you can use (almost) any old file you want - though some of the ones I used didn't have any stars in them at all. Maybe make the tunnels a tad wider - or maybe that's just because of the files I picked.

gimblll says ...

Interesting idea. I didn't really get when it would collect the stars after holding space and when not, or if it was just strange collision detection. I felt it would've needed a bit more suspence or some other elements to keep it interesting.

jovoc says ...

neat. My favorite part was the cool "dive bomb" control mechanic. That was really inventive. The red/yellow spikey things flashing was annoying. I like pixelated stuff but the cave was too blocky for my taste.. The level from file seemed kind of gimmicky to me, i like the idea but using a file didn't make sense... maybe have the player enter a phrase or something to use as a key.

Objelisks says ...

Some kind of explody visual for when you get combos would be cool, but other than that, the game itself is pretty fun.

noonat says ...

Great presentation. Loved the swooping animation, awesome sounds and music. The level art wasn't pretty, and I wish you had done some actual levels instead of randomly generated ones... it feels like it could be really, really fun with designed levels. The flashy things seemed unnecessary.

erik says ...

I really liked the feel of the swooping action. Controlling the character through the dives was fun. Interesting idea with diving through the stars to collect them.

philomory says ...

I really like the mechanism of flying around through my own files. It was fun to play some of my code. The only problem was that the controls were a little odd (for picking up stars, anyway; the rest was okay); some files had nothing to collect; and the timer could be quite short.

But overall, I thought this was an awesome idea. I'd love to see it expanded.


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