Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Simply Cavern

by Moon Goon - Competition Entry

Obtain the key and open the treasure chest to win!
Arrow keys move. Avoid the Red Dragon and Bat.

11:58am Sat. Power reset before I saved the last log. Didn't save what I'd developed as of yet either. Decided to sleep over coding last night. Still a little shakey on theme.

Currently drinking: Instant coffee + rice protien + stevia + strawberry extract. Really bad instant coffee too.

12:43pm Sat. Gettings caffeined up. Frustrated with thinking about game ideas. Has to be simple. Has to be doo-able. has to be fun and unique.. Arrrgh!!!! Shooter RPG Cavern style? Hmmmn..

4:38pm Sat. Decided on an art style. Took awhile to figure out the image processing. Thinking of standardizing on a Venture/Adventure motif.

5:11pm Sat. Still working on the game font. What a pain!!!! Only doing symbols, numbers and caps though..

5:40pm sat. Did I mention custom fonts are a pain? Almost to the letters though..

6:26pm Sat. Font is done! Moving on to player sprites and objects.

7:17pm Sat. player is moving with basic collision. Added dummy treasure object.

8:24pm Sat. Ate Steak & Cheese Hose ole and tried to take a nap to no avail.

12:41pm Sun. Started work again after abandoning the project for the rest of Sat. Got title screen mostly done.

3:01pm Sun. Got room exiting and enterning done.

4:01pm Sun. Red Dragon Sprite "good enough" done. Adjusted game for Full Med and low hero health.

6:15pm Sun. Got some sound in. More animation for dragon. Player health dealt with.

9:12pm Sun. Went to work to finish the rest. It's feature complete. You can die and you can win.

Downloads and Links




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Comments (archive)

sol_hsa says ...

rapidshare, arghh!!

hroon says ...

The atmosphere here is surprisingly creepy after a while. Especially when you realise the cave is endless and constantly changing behind you.

jplur says ...

Very funny, I like the random generated levels too. So is that monster a duck or a rabbit?

Problem Machine says ...

Dangit! No key!

Endurion says ...

Dangit, no key!

Love the sound bits. The randomizing has a bad side to, you can basically stand at the border, flipping back and forth until you get the key and the chest. Although the key does appear a little later ;)

ondrew says ...

Rapidshare, really?

The sounds were a nice touch, but the random caves made the search unnecessary long.

Jacob says ...

Nice start sound :)
Endless random generated world is cool.
The graphics are cute, but a bit still.
Camera panning around makes me motion sick!

localcoder says ...

Dangit, no key!

The voices are great fun and there's something very amusing about the way the enemies move.

It takes a bit long to find a key, though.

jazmeister says ...

Rapidshare made it impossible for me to download this. If there's one thing worse than having to wait 45 seconds, it's having to wait it again after you thought you downloaded it.

Fifth says ...

Heh, I had three chests and three keys appear within thirty seconds, just sitting around in the first room.

Tenoch says ...

Nice style and audio bits. The gameplay is rather basic, but was OK.

fydo says ...

Add another complaint against rapidshare. Sad pandas.

Wiering says ...

Interesting graphics style.

Entar says ...

The sounds were pretty funny. Stuff randomly appearing on the screen was a little weird.

philomory says ...

Somebody get this freaking duck away from me!

Okay, so it was pretty funny. But the gameplay wasn't exactly inspired.

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