Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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The Eternally Grey

by ippa - Competition Entry

* WIN32: the_eternally_grey.exe
* MAC:
* Linux/Other: Ruby source available!

The Eternally Grey, solid and still for thousand of years. Suddenly you feel something you haven't felt in ages...

Mouse / Left click. You'll figure out where.

To run from source you need Ruby 1.9.1.
You'll also need to install 2 rubygems:

gem sources -a
sudo gem install ippa-chingu
sudo gem install gosu

Built with Ruby 1.9.1, and

Music and SFX with + VSTs

Win32 build with

Downloads and Links




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Comments (archive)

nilsf says ...

Really cool idea, the intro and messages were nice touches.
However I didn't like the gameplay that much: you never seem to have enough stalactites and they're never at the right place. Also it's frustrating when the miners come in, take three steps and start digging, perhaps minerals should only be available in the middle area.

Endurion says ...

Now that's something I haven't seen before.

It really needs a few tweaks though, as nilsf said: Sometimes you're simply helpless since the stalactites are at the wrong places.

ondrew says ...

Awesome idea. I felt really violated by those evil miners.

Green Point says ...

There are other game like this one, you could make the window smaller so it could runs faster.

brandonman says ...

Very awesome! Everything was great!

gadlor says ...

more stalactites!
but yeah, kind of a creepy sound to it and i feel oddly sinister slaughtering the miners. nice concept!

localcoder says ...

I found it a bit hard to aim my attacks, and would prefer it if the stalactites fell faster of if the collision checking was more generous.

I love the atmosphere. The music is perfect, and the intro adds a lot to the game too.

Gilvado says ...

Perhaps if you had a regenerating supply of both stalactites and stalagmites, represented by numbers, and you could click on the ceiling or floor and it would shoot out immediately -- meaning you could attack anywhere at any time. As it is, it's much too easy to just have nothing to attack with where they're mining.

gimblll says ...

Didn't install on my Vista 64bit, the exe just did nothing.

jolle says ...

Got 8000 something. It was pretty fun for a while. Good ambience. Suits the theme very well. Pretty innovative.

philomory says ...

Ok, so the gameplay could use a little work (it's really damn hard to aim those things), but it's an awesome use of the theme, very original, and I like the music quite a bit too.

Objelisks says ...

Neat idea, but it would have been more fun with more stuff to do. Maybe cave creatures you can unleash or something.

noonat says ...

Atmosphere was great, ambient sound was very fitting. Loved the concept. The distance between the roof and the floor made it really hard to judge whether or not the spikes were going to hit them.

HybridMind says ...

Great atmosphere and emotional touches with providing the cavern's perspective on the 'children' being stolen. I had a fun time playing this through a couple times. Liked the music and your take on the Cavern theme. I picked a similar theme idea for mine in that the player plays as the cavern. I enjoy seeing how even with that premise we both explored very different aspects of that concept. Like the area of effect of the big stalactites. Gives a bonus for waiting all that time. It is tricky to aim that high and it seems rather geared in the humans favor but perhaps that is just sad but true commentary on life? ;)

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