Ludum Dare 36
The Theme is:
Ancient Technology

LD36 has ended!
Well done to everyone who took part.
1912 Amazing Games!

Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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by ChevyRay - Competition Entry


- Game Maker 7
- Pro Motion 6
- Paint.NET
- Audacity


- This game uses some video rendering capabilities that may not be compatible with various graphics cards. If
the game does not show up properly, restarting your PC may solve the problem.

- The game may crash if your screensaver comes on while playing, or you try to set your PC's resolution while the game is running. If this happens, your game's data will not be saved, and you will have to start over.


Downloads and Links




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Comments (archive)

SwiftFalcn says ...

Wow straight up amazing. Enjoyed it thoroughly. The end is sweet sauce no doubt about it.

sol_hsa says ...

Great mood.

Terry says ...

Had a bit of trouble when the rooms starting getting larger, but I really liked this. The end was great :) Very nice work for 48 hours!

graner says ...

The game had a magnificent atmosphere and I really enjoyed the experience. Very nice work!

Kimau says ...

BEST GAME SO FAR! Brilliant. Its really worth the ending. Just brilliant. A real piece of art. Love it. Well done really well done.

chuchino says ...

The graphics and the atmosphere are great. The beacon's slow movement makes the early areas a bit dull but it gets a lot more interesting later on. I liked the ending too.

Wiering says ...

Very good!

jplur says ...

Wow, you are a game making machine. The mood is great, scary. The text is very fitting. High marks!

HybridMind says ...

Very well made! Such an elegant idea and execution combined with tasteful graphics and a nice lighting effect lead to a really engaging game. Your attention is so focused oo the beacon and the ledges you are jumping from that it is quite riveting. I jumped in my chair many times as I failed to make a certain leap or caused a mistake. The controls were great and the ledge grab was awesome. I'm not sure how far I made it but I did have to give up before the end because there was this one really long level I just could not beat. I got SO close one time... I will likely play the updated version you did later on to experience your changes based on the feedback you've been getting. Once again, excellent work!

afterthought says ...

Whaaaa? This is awesome! I literally clapped at the end. Really, really good. The difficulty was perfect for me - just as an area started to get frustrating, I'd beat it. Really enjoyed the experience, thanks!

Fifth says ...

Exceptional work! I love the sense of hope that the beacon brings, and the silence and loneliness if you miss it. There were a few parts that were pretty frustrating, but it's all good.

Sophie Houlden says ...

I loved this, I was all like 'wow this is deep stuff' but then the ending!

anyway, this really is brilliant with great polish for 48 hours.

dock says ...

Fantastic work Chevy Ray!
I'm amazed at the amount of work you put into that engine over the 48 hours! The water effects, climbing, and all the GUI text animations must have taken ages.

recursor says ...

This is a thing of beauty. Great use of the theme!

doohan says ...

I enjoyed the last part of this, when it was more puzzley and the ending itself is superb. I was contemplating quiting earlier due to the very slow speed of the light. At parts I was reading slashdot while waiting for the beacon to catch up.

Problem Machine says ...

Argh. There's one part near the end where the beacon goes down off the screen, and since every other goddamn time it goes off screen you're supposed to follow it I do. I was often annoyed by the last area (how does a sliver of black in between two lit areas kill me?) but the overall experience was really cool. Great art, great atmosphere.

fydo says ...

Hey, this is pretty awesome. Great jorb.

gadlor says ...

This entry is nothing less than astonishing :) awesome work sir. I was expecting something different after all the comments about the ending...but you still managed to surprise me.

mjau says ...


Jacob says ...

Very impressive, but where is the source code / assets?
Can you please provide a link?

Endurion says ...

Awesome, tough as fuck, but awesome.

When the auto-logoff kicks in and you return back all transparencies are gone (black shadows etc.) and I had to restart.
Hats off to you sir!

Entar says ...

Really cool sound effects and atmosphere. Good puzzle platformer. The only things that bugged me were that once in a while the ledge grab didn't quite work, and during the (next to) last level, it was so time dependent that you had to know what to do before hand - no time to figure it out on the fly. Otherwise, good work!

badlydrawnrod says ...

Damn, that's a GREAT idea superbly implemented. I enjoyed the deft little touches like the way the water splashes when you land in it.

philomory says ...

This is one of the most fantastic games I've ever played. Utterly unbelievable. Bravo, bravo, bravo.

Almost says ...

Very nice mood and polish. I love the graphics, and the gameplay is progressively more and more difficult. i haven't played to the end at the moment, but i did get pretty far. (And it got pretty hard.. after a while)

dessgeega says ...

polished, but it feels really safe. i do like the parts where the beacon and the protagonist are seperated, and i suddenly have to be much more careful about where go. i also like all the creatures that bolt at the protagonist's touch. i don't like the phrases that appear upon the protagonist's death: they feel melodramatic. i assume the split | phrases are meant to evoke the split between the protagonist and the beacon, but i think it would be much more effective to just have the screen fade on death and leave the protagonist's fate ambiguous.

BlademasterBobo says ...

Really great, even ignoring the whole 48 hours thing. The pacing could use some work, I think, but otherwise it's fantastic

erik says ...

One of best LD48 games I have ever played. It's a great idea, exceedingly well executed. Very impressive.

Minor downsides: it's a bit slow at the start, the end levels are damn hard, and the text is a bit over the top.

I'm blown away by how polished it all is. Now I'll have to check out the post-compo version.

noonat says ...

Amazing job. Great concept. Loved running from light to light, under pressure... felt a lot like running the flag in a CTF game with defender chasing after you. Agreed that the compo build was crazy hard in the later levels... I almost quit several times but muscled through it. Worth it all for the ending! Wonderful, subtle sounds in this game, too.

localcoder says ...

This is impressive. Every aspect of this game is great - the graphics, controls, level design. It feels complete, both in exploring the game mechanic and in ending the story.

My favourite level was one where I had to keep running the whole time to keep up - I didn't die much, but felt danger the whole time.

ExciteMike says ...

Oh my god. How did you do this in 48 hours!? I really wish you had a timelapse! It sounds like even the tiny complaints I have are fixed in the post-compo version, which I will be trying right away!

sirGustav says ...

scary and cute at the same time...

agj says ...

Wow, I don't know how people can finish it. That part that you posted about, it's just so hard. I know where things are supposed to be, but without being able to see myself among the darkness, I tried many times until I just gave up. I'll definitely try the updated version, though, because I loved the aesthetics in this.

Morre says ...

Really nice game, excellent visuals, and very nicely tuned controls. The last three rooms were indeed *very* hard, but I eventually got past them. The ending is pretty amazing! :)

Some of the messages were a bit too arty for me, but it's not a big issue. The mood is pretty great anyway.

Well done!

mklee says ...

Having played through this game a few times and dwelling on it has made me appreciate it that much more. Amazing job ChevyRay and this is the sort of thing that deserves to win.

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