Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Celtic Cavern

by tnelsond - Competition Entry

This is my first Ludum Dare entry. It was written in python and pygame with geany as an IDE. For the graphics I used gimp and inkscape.

It's about a Leprechaun who get's kidnapped and drug underground and forced to make stuff for his captors. So for the game, you must escape the cavern. To escape, you must hop from Leprechaun land to the real world in order to escape the cave.

Some have complained about unexplainable injuries on the left half of the level. This is probably caused by the bats. The bats are very dark and can fly behind things, so they're quite hard to see.

Downloads and Links


Ratings

#23Humor3.05
#34Innovation3.38
#49Audio2.84
#76Fun2.76
#86Overall2.76
#87Graphics2.71
#105Coolness6%
#106Theme2.76
#115Community1.95

Comments

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Comments (archive)

nilsf says ...

Kind of fun, but it feels like something is missing. The rainbow health indicator is a nice touch.

Endurion says ...

Nice little game, I like the world-changing part. On the left side I got hurt two times without any clear sign of why?

Anyhow, death to the cereal industry!

graner says ...

I liked the idea of switching between the 2 worlds. The music was a bit scary ;)

dock says ...

This is terrible in an amazing way! I love the soundtrack most of all. I just wish you could play in a less tiny window!

Hempuli says ...

I like the idea, but as others have said, there isn't much going on. Also the near-invisible bats and super-high gravity are kind of annoying.

bburbank says ...

I really like the core mechanic here.

agj says ...

Hmm. Frustrating it was that the spacebar would work only intermittently, so I didn't get very far. Neat music.

Tenoch says ...

Very good principle, and mesmerizing soundtrack. Some movements could have been more fluid. Very cool level editor ^^

Problem Machine says ...

Haha, I love the way the Leprechaun can't actually walk, just shuffles left and right. The background music makes this pleasantly surreal.

ExciteMike says ...

Nice music! Biggest complaint is that space only seems to work consistently if I'm not pressing anything else. And closing the program on game over is kind of a terrible thing to do if you want folks to try again.

philomory says ...

This is a pretty neat idea, but I think games like this rely a lot of skilled level design, which is hard to pull off in 48 hours. As a result, the game is very short, and not very challenging. A good idea nonetheless, though, and a reasonable basic implementation given the timeframe.

ondrew says ...

I really like the land switching idea. The music is a little too repetitive.

Almost says ...

Huh. Not bad, although it's not terribly exciting either.

as for space not working: it is either due to a keyboard problem (only left arrow OR space will send input at once), or a programmed feature to prevent you from switching layers when you would be colliding with the back layer. (I think it is both.)

localcoder says ...

This does not work for me in Windows 7. I see a tiny blank window and hear the scary scary music.


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