Competition information for Ludum Dare 15, held August 28th-30th weekend in 2009.

The theme for Ludum Dare 15 was Caverns. Ludum Dare 15 had 144 entries.

For the announcement post (with keynote by Mike Hommel), click here. To see the results of theme voting see Round 1, Round 2, and Round 3. To see results of the user survey, click here.

Historically speaking, this was our first competition with the brand new submission system, a rudimentary compo website redesign (with logo), as well as a keynote.

Stay tuned for Ludum Dare 16, coming December 2009.

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Cave Fishter

by DrPetter - Competition Entry

The game is in Flash, play at the Web link above.

I made this in about 5 hours after scrapping my initial (and completely different) idea which would have involved some troublesome rendering and inevitably useless gameplay.
This one is actually charming in a way, so that's good.

My current highscore is 31. It gets more difficult with time, so you'll probably want to score as much as possible early on.

Downloads and Links


Ratings

#13Audio3.63
#60Community3.09
#70Innovation2.84
#84Fun2.63
#84Coolness14%
#87Humor2.15
#94Overall2.67
#131Theme2.14
#143Graphics1.69

Comments

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Comments (archive)

NeiloGD says ...

Rather frustrating, especially when I didn't realise was I was meant to be doing! Still, good job and fun when you into it!

Wiering says ...

It took a while to figure out what to do, but then I got 8 points! Not bad for 5 hours.

smx says ...

Reminded me of the mini-game in Uridium2.
Lost motivation early on - This is actually hard work. With more bonuses, weapons, enemies, what have you, it could be entertaining. Oh, and append some zeros to the score ;)

nilsf says ...

Confusing at first and then very hard.
I got up to 10 before giving up.

nullsquared says ...

Controls are rather annoying, and it's hard to figure out what to do at first (I thought fish were gonna fall from the sky)

graner says ...

I reread the instroctions many times and I was waiting for the fishes to jump or something :). In the end it was a fun idea!

fydo says ...

Took me a while to figure it out, but not too shabby for only 5 hours. You even managed to find time for music and decent sound effects. :) Nice.
Also, since you're DrPetter, you automatically get 5 stars for Community.

gadlor says ...

haha. fairly impressive for five hours! good stuff, sir.

Noyb says ...

Scored 15 once I figured out the gameplay was a matter of alternately dipping the rod into the left and right pools. Simple but fun once you get used to the inertia. Minor bug: sometimes the orange pool doesn't accept a blue fish if you're too far down the screen. I like the music.

Endurion says ...

Not bad for 5 hours. Reminds me of the Zelda sub games.

Good music and sound effect ;)

Problem Machine says ...

Kind of frustrating to play, but a cool idea nonetheless.

jplur says ...

Nice and simple, big points for the music that is really nice and retro!

badlydrawnrod says ...

Nicely done. A little tricky to control (I'm one to talk) but I like the concept.

recursor says ...

Man that's hard ... but fun.

Gilvado says ...

Impressive for 5 hours, but the 'movement is acceleration' mechanic is WAY too hard.

Almost says ...

Didn't seem like a cave, and frictionless movement is annoying :/ Scoring single and double digit numbers is frustrating, if you got say 10 points a drop it'd be oddly more fun.

noonat says ...

GREAT music and sounds. I think I would have liked the gameplay if it weren't for the movement. Friction would have made it easier, but could have compensated for it with more hazards.

afterthought says ...

Cool movement, like the music.

Morre says ...

This game is more fun than I expected it to be, and the audio is awesome (unsurprisingly, coming from you). The graphics are very simplistic but have a certain charm. I do not really feel that the theme is being used.

Nice work for a five hour entry :)

dock says ...

five hours? fantastic! :) I am always impressed when people do something simple towards the end.

gimblll says ...

Really hard to control the thing. Good music.

greencow says ...

http://www.youtube.com/watch?v=neCIg0BiXbE&NR=1

erik says ...

It's very weird to see a game from you that doesn't have crazy pixel art. I guess that's a 5 hour time limit thing. The music was nice.

Gameplay was interesting once I figured out what was going on. Ultimately I found the controls to be more frustrating than fun.

philomory says ...

I have a really hard time not running into the walls. My high score (after like a dozen or so plays) is 2!

Not especially cavernous, but I did like the music quite a bit.

Sparky says ...

Oh, this is a neat little game. I like the sound especially. I'm glad you did make an entry, even if it wasn't the "I am a green box that draws streaky trails all over the screen" idea :)

ondrew says ...

Very simple and the controls like a little hard, but impressive for five hours.

Jacob says ...

I like the gameplay oddly enough. Controls are too icy though, could use some damping or cave-friction to cancel out the cave-gliding :)

Entar says ...

Took me a bit to figure out what to do. Pretty simplistic gameplay and graphics, but somewhat fun since it takes a lot skill to keep from crashing (the ship moves pretty fast).

mklee says ...

Yeah, I have to agree with the other comments that moving around was just too finicky to have this be much fun. At the very least I don't think you should die if you hit the walls or floors.

HybridMind says ...

Whoa.. heh. Yeah, even after I read the instructions like 5 times the game is so abstract that it took me a second to figure it out. Once I got it the mechanic was fun and simple. The only thing lacking then of course was ramping up the challenge or excitement as after about 10 points in you start getting the motion down but the game doesn't really change. I know you only had 5 hours, but just saying. :)

Loved the sounds you picked...

Jach says ...

Nice little game. The hard part for me was stopping my momentum.


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