Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

Search Keywords: HTC Vive, Oculus, Mac OSX, Linux, Android, Flash, HTML5, Java, Unity

Back to Browse Entries


by OU GDA - Jam Entry

The shapes are at war, and you must keep the peace by equalizing them. Use your ability to shapeshift to cull their numbers. While in a shape you can only damage, or be damaged, by the other two shapes. If one shape becomes too powerful, you lose.

Controls: WASD to move around the map. You will fire in the direction you are moving and SPACE to shapeshift between circle, square, and triangle.

Created by Will Booker, Carmen Chilson, Trevor Fisher, Eric Garrision, and Ben Spriggs

Downloads and Links




paradxil says ...
Apr 19, 2016 @ 2:02am

Very interesting concept. I enjoyed it, but found it fairly difficult.

jofra says ...
Apr 19, 2016 @ 2:05am

A little confusing at first but a fun mechanic nevertheless!

lanestp says ...
Apr 19, 2016 @ 2:06am

Nice idea. I would like to feel a little more in control of my attacks. Good match to the theme!

Auroratide says ...
Apr 19, 2016 @ 2:28am

I love how the audio changes depending on which shape you are! Also a cool idea, and definitely challenging.

siege says ...
Apr 19, 2016 @ 2:44am

Difficult, but fun, I really like this mechanically and could see it being fleshed out more.

kleinzach says ...
Apr 19, 2016 @ 3:19am

Great concept once I got a hang of it. I really liked the small touch of changing the sound wave of the music when you changed shape.

fin_nolimit says ...
Apr 19, 2016 @ 6:14am

Cool concept! At first I thought it was too easy because it ended in about a minute with Shape takeover... then i realized that was not what I wanted! lol.. Nice job

EdoCreate says ...
Apr 19, 2016 @ 6:54am


Apr 19, 2016 @ 3:53pm

Nice concept. I really liked the game. Congratulations :D

Pickens Inc. says ...
Apr 19, 2016 @ 3:57pm

I adore the concept, and with more polish and more interesting, possibly darker context, this could be a great game.

Personally, I envision a magical Assassin with his own agenda to keep the war going until everybody is dead. So he shapeshifts, changing "sides" constantly, then backstabbing those who thought he was a comrade.

All while ensuring that there is no clear victor but him.

lkr says ...
Apr 19, 2016 @ 8:15pm

Fun game - interesting concept :)

It seemed like the game liked to spawn more of the dominant shape than the others, but it might just have been something that randomly happened me.

My best score was 47, which I suppose isn't much compared to the 266 in the screenshot :P

teamross says ...
Apr 20, 2016 @ 12:27am

I find it hard! Cool!

SmilingCat says ...
Apr 20, 2016 @ 12:56am

Nice balance of power concept, a lot of fun.

I think I stumbled across a bit of an exploit, not too bad but it does kick down the difficulty quite a bit. Seems an easy way to play for a long time is to eliminate all of one shape, become that eliminated shape, and then you can just maintain the balance between the two remaining shapes without ever having to changing form again.

I'd recommend not allowing the player to become/remain in the form of an eliminated shape.

Sir Magic says ...
Apr 20, 2016 @ 8:49pm

I found it difficult but I loved how the music changes to the shape you are.

Freank says ...
Apr 21, 2016 @ 4:50pm

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Apr 22, 2016 @ 12:21am

Kind of difficult but fun, great entry.

rayman1900 says ...
Apr 22, 2016 @ 4:44pm

First of all, I'm really impressed by your game ! It's really fun once you understand what you need to do and keep a balance, but I think the shape overtaking is wayyy too fast. It's like if I'm trying to get in control on one side of the screen, but that on the other, the domining shape multiply more rapidly than what I can control.

Apr 22, 2016 @ 11:29pm

"Sorry, Chrome cannot open this."

:: Reluctantly opens Internet Explorer ::


Pretty cool concept! Love how you shifted the audio!

Apr 23, 2016 @ 4:38pm

Super cool idea. Quite fun and challenging. I see what you did there with the music waveforms. *thumbs-up*

pixel_maniacs says ...
Apr 24, 2016 @ 12:40pm

Nice concept,solid controlls. Good Job! Have a look at my entry too please :)

joemid says ...
Apr 25, 2016 @ 12:00am

Yes to the shifting audio- ! On the audio alone- many entries miss some opportunities to do that- but so far your idea is the most perfectly tied to theme! Equalize!

WizzardMaker says ...
Apr 30, 2016 @ 8:07am

Nice and funny game, had a score of 37, and found it difficult to prevent them to take over, as they always spawned on the other side of the map, which took me to long to go over there, before they take over

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]